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Battle for Planet OG - Part II - Sat September 10th

Started by fatolaf, July 27, 2011, 02:10:30 pm

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fatolaf

Quote from: Meals on July 27, 2011, 06:57:23 pm
I should point out that Mission 1 is basically a guaranteed win for player 2 if all he needs to do is contest it... It also needs random game length or its even more imbalanced to the player going second. Oh, and Daemons break the deployment rules

Doc will have to still deploy the scout unit, but your changes are applied as discussed buddy

QuoteAnd if you are using a Large blast template for mission 3, does it really need to do 2d6 hits to the unit as well? seems excessive, that it hits one model and everyone dies. I'm not too fussed since all Daemons have invulnerable saves but thats basically a whole Marine squad dead if only one model gets hit.

its so random, it needs to be heavy when it hits...still get cover saves remember  :cool3:

fatolaf

Shout out from Gill of 2 gamers radio fame, who would like to come down to this from oop north...

QuoteI'd be well up for coming down for this Ol, would be nice to see the entire OG lot and see the club . . . but if I come down it'd have to be a few days to make it worth the train fare so does anyone have somewhere I can crash for a few days and maybe play some games too?

Can anyone help Gill out?

Cheese or Death

Im in and I assume Chris and Ian will be as well!

fatolaf

Quote from: Cheese or Death on July 29, 2011, 12:44:42 pm
Im in and I assume Chris and Ian will be as well!

Let me know Ben if they are, I will put them down for now though anyway...

noahtonkin

Quote from: fatolaf on July 29, 2011, 11:16:19 am
Shout out from Gill of 2 gamers radio fame, who would like to come down to this from oop north...

Can anyone help Gill out?

If it was the week before then I'd say yes, but unfortunately can't this weekend.
Would be good to see the york lot down though
Quote from: Mike
Anyone bringing whats considered 'filth' submits themselves for a pre-game roshambo from everyone in the room at the time.
OG Games' latest foray into madness... http://ogforum.co.uk/index.php?topic=2794.0

House Martell. Unbowed, Unbent, Unbroken. House Tonkin, every sunday morning, Unbowed, Unbent...Broken!

badusernametag

I am assembling the H.A.T.E krew. Hopefully in force this time. I have a very silly list planned for you ;)

Also, who are the people I've met and know on here? The user names make things confusing. IDENTIFY YOURSELF TROOPER! ;)

Toby

badusernametag

Following some intense discussion at H.A.T.E. HQ can we have some clarifications on the missions please?

Game 1: Secure and Retrieve

*"Player one"= player who gets the first turn?

*Can you deploy an attached, non-troops model with the scouts? Ie: Independent character, sanguinary priest, ministronom priest etc.

*Must the position be held by the scouting unit or can any scoring unit in player one's army hold it? May the scouting unit leave the ruins?

*Do you need to be within the ruins to claim the objective or within 3" of the ruins?

*Potential pedantry but in theory any unit is "capable of moving 12" or more in one phase." Ie: you get shot in the opponents shooting phase, fail a morale check, fall back 2d6 and roll 12".

Game 2: Power Drain

*Cells are held as objective OR destroyed, either will do? If one is destroyed and the other unclaimed/contested this = a draw yes?

*Secondary objective-EH? Pick something of your opponents (the weakest thing), kill it, win points?

Game 3: Eruption

*"Caught directly"= under the template? Does this mean you'd have to allocate wounds to an indy character/special weapon etc if they were under the template?

Thats all for now. LOVING the wacky chit dude  :thumbsup:

fatolaf

Quote from: badusernametag on July 29, 2011, 11:30:45 pm
Game 1: Secure and Retrieve

*"Player one"= player who gets the first turn?

The player who places a unit first as in the rules for pitched battle deployment

Quote*Can you deploy an attached, non-troops model with the scouts? Ie: Independent character, sanguinary priest, ministronom priest etc.

Nope, just a basic troops unit

Quote*Must the position be held by the scouting unit or can any scoring unit in player one's army hold it? May the scouting unit leave the ruins?

They can leave, and the position can be held by any other troops choice

Quote*Do you need to be within the ruins to claim the objective or within 3" of the ruins?

standard objective rules, within 3"

Quote*Potential pedantry but in theory any unit is "capable of moving 12" or more in one phase." Ie: you get shot in the opponents shooting phase, fail a morale check, fall back 2d6 and roll 12".

Naughty Toby  :spank:

I think you know what I mean  :wink;m::

QuoteGame 2: Power Drain

*Cells are held as objective OR destroyed, either will do? If one is destroyed and the other unclaimed/contested this = a draw yes?

Yep, could happen, hence the secondary mission to find a winner

Quote*Secondary objective-EH? Pick something of your opponents (the weakest thing), kill it, win points?

its a simple secondary mission like in all the games

QuoteGame 3: Eruption

*"Caught directly"= under the template? Does this mean you'd have to allocate wounds to an indy character/special weapon etc if they were under the template?

I thought it was clear but yes, allocate the most wounds to anything under the hole..

Quotehowever any model caught directly may not (and must always have the most amount of wounds allocated to it)

QuoteThats all for now. LOVING the wacky chit dude  :thumbsup:

Just trying to make these events a bit different  :cool3:

Ol

badusernametag

Quote from: fatolaf on July 30, 2011, 11:23:31 am


Just trying to make these events a bit different  :cool3:



Dude there's a reason we keep coming back. I've convinced my mother to alter her 60th biffday plans so I can make this one  :wink;m::

Keep it up

fatolaf

Amendment added to the OP:

QuoteTo attract new players, upto 50% of your army can be unpainted