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Annie Learns Warhammer.

Started by Annie, March 22, 2012, 08:22:45 am

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Annie

I don't suppose this could be stickied by any chance?

Right basically, an intro.

Most of you reading this probably know me, at least via internet if not from drunkenly shambling around a tournament somewhere. My name is Annie, I have been playing for over two years now, solely with VC, and I don't know... anything! I'm determined this year to get to grips with it, but I have a few things in my way, mostly my short attention span, my impatience, and my horrific memory. Oh also my Stubbornness.

The problem is I don't know much about other armies, and until recently, didn't really ask much for fear of people thinking I was stupid, therefore in a bitter circle of never getting better.

I'm posting this here because I know if I did on TWF or somewhere I'd get a load of jocks trying to assert masculinity by ranting at me exactly what I should do and making me feel a bit crap about it. Here it's mostly Ol being a ranty jock, but I have a special machine I can attach to my laptop which filters it out in calm rational advice so I have that covered.

I am a bit afraid that shocking embarrassing things will come out that I don't know, but I am willing to humiliate myself in order to get better!

Right so this will be composed of 3 elements.

1- Armies. I'll put it directly in the second post. My ever growing list of armies and notes and specifically how I can deal with them with vc. Built upon advice but mostly through games. This will be updated regulary from my little black gaming book.

2- general advice and questions. I will put my inane obvious questions here and you can help me without judgement!

3-battle reports. yeah.

So lets do this!!
I may have the body of a weak and feeble Annie, but I have the heart and stomach of a ghoul!

The Dice Bag Lady Hand made custom dice bags to order!

Annie

March 22, 2012, 08:23:16 am #1 Last Edit: June 22, 2012, 08:07:26 am by Annie
LIST OF ARMIES AND WHAT I KNOW ABOUT THEM


EMPIRE
[spoiler]Seal of destruction: destroys spell as well as dispelling
Speculum: Swaps stats with a character in a challenge, beware! Usually on arch lector, maybe on chariot, keep aware from tooled up lords.
Demigryphs – not magical – spirit hosts good.
Loads of buffs from arch lector, 6" range. Hatred?
Steam tank crap in combat but loads of impact hits.[/spoiler]




HIGH ELVES
[SPOILER]Flames of the phoenix – a bit like curse of years be careful
Sheild of Saffry – 5+ ward
Curse of arrow attraction – rerolls to... hit?
Ring of fury, 2d6 S4 hits, an item.
reaver bow - magical shooting
Elves very squishy, just need to get into combat.
Crypt horrors push forward, but beware of flaming shots.
If there are dragons beware of leaving a gap at the front of the bunker that it can flying charge into!!
There is an item that can give magical attacks to a unit, can go on a character or hero – re wraiths etc
They can destroy items with Vauls Unmaking
Dragons - declare challenge with champ, then it will be killed and the dragon can't attack
[/SPOILER]


OGRES
[SPOILER]Keep ghouls, and any infantry or erm, anything away from the mournfang cav, they'll go through in a turn. Zombie speed bumps, chaff, units of wraiths/hexwraiths to lock down.
Put zombies in lines revealing flank to redirect, the overrun is 2D6 so they'll have less chance of getting into units behind anyway, and if they do it's my turn so I can buff the hell out of them first.
The dragonhide banner, is usually taken with the mournfang, it has a horrible breath weapon and can reroll ones. Breath weapon only used one I think though.
The Spell Trollgut gives them a 4+ regen, DISPEL THIS.
Spine Marrow – makes them stubborn
Hellheart is an arcane item that makes every wizard miscast within a 5D6 range. Not very nice.
Gnoblar Trappers – make a dangerous terrain test on all models going in on the charge
Sabretusks – grim, very low points, can character snipe very easily. Be aware of gaps they can get through to bunker etc. Chuck ethereal at it or scream or missle. Low leadership (7) usually away from generals bubble
Leadbelchers – can't stand and shoot as they're slow to fire
Maybe ghouls into the ironguts as the greatweapons mean they're striking last, so you get a bit of a go, wheras grave guard are going to be simultaneous
Maneaters are elite and are really horrible. They can scout, snipe, and other things. But it must be declared at the start of the game.. I think.
Buses usually have all characters in the front so you can't even attack the unit..ffs.
I tried a wraith flank and grave guard front double team into the death star, but that was in regen/helm days.
I don't know to beat them?!?![/SPOILER]

ORCS AND GOBLINS
[SPOILER]Curse of the bad moon is a bit hard on my army, especially ethreals.
Foot of gork MUST be dispelled! Bang bang bang
DON'T UNDERESTIMATE FANATICS! They have now killed a black knight bus and a grave guard one due to my stupidity. What is the range, 12? Send chaff in first to release them, or just ignore all together. Remember they can send through their own units.
Orc biguns – frenzied? Have to overrun, easy to redirect and flank with something like graveguard[/SPOILER]

TOMB KINGS
[spoiler]Snakes – bad. Chaff them up
Chuck ethereals into big monsters and push the rest forward?
[/spoiler]


WOOD ELVES

[SPOILER]Annoying!!
Lots of little units scattering and getting out of charge range or line of sight.
Keep chaff back as they will just get shot at
Most stuff gets shots at! Just keep going forward in a block invocating the wounds back making sure nothing is killed too much. Try to get heavy units like crypt horrors in there and overrunning in a good line, not redirected out of the game.
Need some offensive spells really.
Be aware of them declaring flees to get me all over the place
Flaming banner, a LOT of shots then into one unit.
BSB special bow of thing, one use.
Treeman have a kind of shooting attack strangleroot

[/SPOILER]

VAMPIRE COUNTS
[SPOILER]VC vs VC
Don't forget about spirit hosts! One managed to kill a varghulf, not cool.
Buses – just chaff chaff away and maybe get flank or rear.[/SPOILER]


I may have the body of a weak and feeble Annie, but I have the heart and stomach of a ghoul!

The Dice Bag Lady Hand made custom dice bags to order!

Tom Loyn

Yeah you can't bet ogres! I managed to get a 1-19 (to him) against one once!

Meals

Love the idea Annie. Look forward to hearing the results!

QuoteMaybe ghouls into the ironguts as the greatweapons mean they're striking last, so you get a bit of a go, wheras grave guard are going to be simultaneous
Buses usually have all characters in the front so you can't even attack the unit..ffs.
I tried a wraith flank and grave guard front double team into the death star, but that was in regen/helm days.
I don't know to beat them?!?!

My theory so far has been chaff them up and try really hard not to get in combat with it, which has worked okay... Otherwise I also have had no luck vs the Gutstar... Probably Pit of Shades/Purple Sun to get the unit down first then go in maybe?
There is no problem in life that can't be solved with Heroic Killing Blow:
Plague Furnace, Abomination, Hydra, Wyvern, Arachnarok, Engine of the Gods, Zombie Dragon, Vargulf, Hellcannon. To be continued...

If we assume that there are infinite universes, then in at least one of them, I'm banging Emma Watson. Awesome!

Annie

Quote from: Meals on March 22, 2012, 09:02:35 am
Love the idea Annie. Look forward to hearing the results!

My theory so far has been chaff them up and try really hard not to get in combat with it, which has worked okay... Otherwise I also have had no luck vs the Gutstar... Probably Pit of Shades/Purple Sun to get the unit down first then go in maybe?

Yeah was just if they get here, what to redirect to, maybe to ghouls then to flank with GG or something...

I'm only runing vc lore at mo, feel I should try some more, just where to put all the points!
I may have the body of a weak and feeble Annie, but I have the heart and stomach of a ghoul!

The Dice Bag Lady Hand made custom dice bags to order!

Andy GI

I think the first thing to do Annie would be to post your current list, so people can look at your army and work out what "threats" you have.

I have found the ogre threat unit wise comes in from 3 things, impact hits, stomps and their other attacks, i've had success by cutting off at least one of these, if you can cut off two, then you're laughing.


Annie

Here's my list for EDGT end of the month, can tweak it for SCGT but only slightly purely on what I can get painted in time.

I'm determined not to jut fall into any kind of recognised "bus" or netlist or whatever. I want to use crypt horrors because I like them, and they kill stuff. I cant see the viability of fitting a 500 point vampire into this, id rather troops done the killing. I just feel a bit like the Grave Guard suck a bit without the regen.. meh who knows.

Master Necromancer

Level 4 upgrade , Dispel Scroll , Opal Amulet

Necromancer

Level 2 upgrade  Rod of Flaming Death Pigeon Plucker Pendant

Cairn Wraith

Tomb Banshee

5 x Dire Wolves

28 x Zombies

Musician , Standard Bearer


21 x Zombies

Musician , Standard Bearer


28 x Zombies

Musician , Standard Bearer

30 x Crypt Ghouls

6 xCrypt Horrors

6 xCrypt Horrors

30 x Grave Guard:

Banner of the Barrows, Great Weapons  Full Command

Spirit Host

2 x Fell Bats

2 x Fell Bats

2 x Fell Bats

Mortis Engine



2398
I may have the body of a weak and feeble Annie, but I have the heart and stomach of a ghoul!

The Dice Bag Lady Hand made custom dice bags to order!

noahtonkin

March 22, 2012, 10:07:59 am #7 Last Edit: March 22, 2012, 10:33:24 am by noahtonkin
Hey Annie. Will attempt to pass on what little knowledge I have.
High elves and ogres are what I know best. But please don't take this as gospel!

Elves very squishy, just need to get into combat.
This is very true. High elves was potentially a fantastic match up for me with the old ogre book. Everyone went before me anyway so asf didn't matter.
For vamps it's all about the grind.
If you loose the combat it doesn't matter, as long as you're killing some a turn, plus there may be a turn they fluff.

One thing to be wary of is units like sword masters that can grind very quickly, or lore of life, in which case they can come back to life too.

High elves have access to all lores, so flaming sword for +1 to wound is there too.


Crypt horrors annihilate everything, killed a unit of white lions which was pleasing.
I'd be careful here. Depending on unit sizes white lions should chomp through big gribblys. Sword masters too if they survive.
Your sheer number of attacks and stomp should help, but vs white lions for example, for each crypt horror you've got there'll be around 5 attacks coming at you, rerolling to hit and s6. Sword masters it's double at s5, ws6.

if you're running 3x3 then white lions will pump out 17 attacks, hitting on 3s with rerolls wounding on 3s. do crypt horrors have any form of save? if not math hammering it out comes to 9ish wounds, that's 3 guys. now if you get 3 hitting back, ou should do 3-4 wounds, plus 2-3 from stomp. it doesnt take much to swing this though.
if they've been flesh to stoned, flaming sworded, timewarped (i wish there was something else that gave +1 attack) then odds start to swing against you very much. Same is true the other way, but youre still not likely to go through them in 1 round.

If there are dragons beware. That's all you need to say!
Only joking, they're not that horrible of you know how to deal with them.
High elves won't have the really nasty dragon in 2400. If you can challenge out round 1 with something cheap. Champion is ideal of course. The guy on top will probably be tooled up to the max, while the dragon is t6. So it's a hard call to say who to hit, usually better to go for the rider.


They can destroy items with.. something. A spell
There's an item for a 1 shot of the spell too.

Over all, glass cannon.
The elite stuff can punch like a ton of bricks, but it's all very squishy.
Beware the level 4 with out a ward. He probably has an item combo that makes him ethereal but your magic weapon mundane. He may accept the challenge from your red fury asf vamp, meaning you can't hurt him or the unit.

If you can pick the fights, bog down the elite stuff with cheap crap like zombies then go for the soft squishy centre of his core choices. 600 pts every high elf player wishes he didn't have to take. Although of they're mindrazored then they are quite tasty. Fight in an extra extra rank (so 4 usually) asf and s8.
Quote from: Mike
Anyone bringing whats considered 'filth' submits themselves for a pre-game roshambo from everyone in the room at the time.
OG Games' latest foray into madness... http://ogforum.co.uk/index.php?topic=2794.0

House Martell. Unbowed, Unbent, Unbroken. House Tonkin, every sunday morning, Unbowed, Unbent...Broken!

fatolaf

I like the thread Annie and glad you have put it up on here..

STICKED  :thumbsup:

Dave

In the ogres one I think the sabertusks LD is only 4 if that's what your scream comment relates to, or was that just ogres generally?

Pretty much everyone is still struggling with ogres from what I've seen.  My only consistent solution has been death magic, Generally I start with the 2 24" snipes and the you've got the leadership debuff (good with screams) and the S&T debuff (good for unit vs ghouls) and then purple sun as my fall back 'nothing else is working lets monkey 6 dice and hope I get lucky'!

I know VC have access to death but don't know if it's that helpful in the list against other opponents so possibly a bit to specific for your needs.

For your O&G tactics they don't like facing ethereals
the Mangler squigs and fanatics die if a unit stops on top of them, which ethereals can do without taking damage so allows you to kill them without resorting to a bunch of your own stuff dying.  Also the army doesn't have a lot of access to magic attacks - magic spells and characters weapons are the only 2 I can think of so another bonus to the ethereals.


Dave

From looking at your list I'm wondering how the hell do you set all that up?  With that number of units does it not end up spread quite widely across the board?  I'd have thought it's a struggle to get the hitty stuff where it needs to be without the risk of it also being fighting zombies at the same time (which from what I hear is generally bad).

Arayel

I'll take the Orcs and Goblins one.

Curse of the bad moon is a bit hard on my army, especially ethreals.
Personally I avoid this as a spell but I guess if stuck with it I may give it one attempt.  It's a goblin spell so you do get your extra dice but for anything other than a level 4 this is hard to get going.


Foot of gork MUST be dispelled! Bang bang bang
The other number 6 spell and in my opinion one of the most overpriced spells in the game.  Its basically a stone thrower with slightly higher strength however due to its scattering for me it almost never hits anything.  Another spell that I avoid taking if I can.  Against big ranked up units, especially vamps it's really not much of a threat.


DON'T UNDERESTIMATE FANATICS!
Definitely correct.  Remember however they only come in night goblin units and HAVE to release when an enemy comes within 8".  They travel 2D6 in any chosen direction so getting some fel bats or wolves to the unit from the side or rear will usually mean nothing dies from them.  Getting them out early can be really annoying for the opponent who will either have to kill them automatically or deal with them in his way.


Orc biguns – frenzied? Have to overrun, easy to redirect and flank with something like graveguard
Only Savage orcs are frenzied.  Regular Big Un's just get +1str.  Savage orcs are pretty glass cannon ish though, one bad round of rolling and they will be on the back foot and lose their frenzy.  Getting in the flank may help but if there is a combat character in there as well he will make way to even the odds.  If no combat character simply bog them down with ethereal stuff.


Other things for vampires to look out for in Orcs and Goblin armies.

1.  Doom Divers.  Don't miss very often and do D6 St5 no armour save hits.  With two of these your cavalry can be decimated far too quickly.  Less effective against blocked up infantry units and the like.

2.  Giant goblin archer units.  If he is sporting an insanely large unit of archers they will probably have the poison banner.  He can then also cast poison on them with a spell to increase it to 5+.  You could end up facing as many as 50+ shots a turn auto wounding on 5's and re-rolling 1's (another spell).  This makes very short work of your bigger gribbles and does a lot of damage to units as well.  They will also have fanatic defense.

3.  Chariots.  Not a VC's favourite thing by far and we have access to a lot of them.  85 point S/T 5 Orc ones and 60 point S/T 4 Goblin ones that can come in sets up to 3.  Its actually possible to field about 15 chariots in a single army if you try hard enough...and they hit pretty hard when lined up together with impact and 4 St5 attacks per chariot in round 1.

Hope thats helps a little.  If you fancy a game against Orcs down the club let me know and I'll happily oblige.



fatolaf

Quote from: Arayel on March 22, 2012, 03:20:15 pm

Hope thats helps a little.  If you fancy a game against Orcs down the club let me know and I'll happily oblige.


You are both playing on the Sunday at the next Waargh, so maybe a grudge game  :wink;m::

Tom Hale

if you have an questions re skaven i'm happy to give you a hand
HKB list: 2 STank 2 grey seers 2 furnaces warlord 4 Abomos Drakenhoff BSB 2 stegs GUO 4 BoN 2 gorgons goblin lord+LV4 4 Billys ogre bsb warshrine hydra 10 mornfang 3 slaughtermasters black+Star dragon great brayshaman 2 ironblaster 4 maneaters DE lv4 krox necro knight 7 DGKs luminark 2 huricanums war altar emp peg bsb 2 hellcannons skullcannon 2 Brett Lords The Green Knight kharibdyss Black Orc Warboss Peg Paladin nurgle DP Stonehorn

Dave

Annie, need any tips versus TK... Guess not, I got done over good and proper.  :thumbsup:

By the way love the army, get the last few bits done and you'll be picking up awards all over the shot.

Annie

I beat daaave! Will give this thread a big ol update when i get back!
I may have the body of a weak and feeble Annie, but I have the heart and stomach of a ghoul!

The Dice Bag Lady Hand made custom dice bags to order!

Annie

I was at Stormydd Tan this weekend, and decided to write up my games as best I could!

I came 17/26 which wasn't bad and narrowly missed the best VC trophy :-(

This is the games to the best of my memory, let me know what you think about em, maybe annoying "what you shoulda dones.." and theres some questions too. Cheers, please reply  :cool3:

Here are the first 3 games, tune in later to see what happened on the Sunday, where I get my biggest ever win!

I had - Master Necromancer (General); Level 4 upgrade, Dispel Scroll, Opal Amulet, Lore of Vampires; Necromancer; Level 2 upgrade, Rod of Flaming Death, Pigeon Plucker Pendant, Lore of Vampires; Cairn Wraith; Tomb Banshee; 5 Dire Wolves; 28 Zombies; Musician, Standard Bearer; 21 Zombies; Musician, Standard Bearer; 28 Zombies; Musician, Standard Bearer; 30 Crypt Ghouls; 6 Crypt Horrors; 6 Crypt Horrors; 30 Grave Guard; Banner of the Barrows, Great Weapons, Full Command, Spirit Host;2 Fell Bats;2 Fell Bats; 2 Fell Bats; Mortis Engine

GAME 1 Sean Gill – Demons  10-10 Draw
I was worried about this match up with Gill, as I had not been expecting demons, an army I usually get 20-0'd by! I get too worried by the magic and decide to push forward before something gets pitted off. I forsaw that the unclean one might jam up some of my good stuff while the rest got slaughtered... on hindsight I possibly could have got a good win but it was the first game and I really wanted to get best VC, so I was playing for the draw. Gill was also playing for a draw... as it turned out he was all weekend!
It started off he had the Banner of Sundry on the BSB which can -2 to cast on any lore (question – can this affect both parties?) so naturally he chose vampires.

He had a herald of tzeench BSB that I think had all spells(banner of sorcery?), a level 1 nurgle with misasma of pestilence, and a great unclean one with shrivelling pox, pit of slime and plague wind and trappings(4+armour 4+rege) . Troop wise he had two big blocks of something... I can't erm.. remember. Plaguebearers? 6 flamers, 2 units of 5 seekers... 2 fiends.

I knew he had glean magic.. is this quite common, what would it have been on? It casts my spells on a 7+, so I made sure not to take curse of years.
Basically he moved his blocks back a bit each time, and hid the unclean one behind a hill. I thought the unclean one could fly but apparently not... but someone has done this to me before (at a warrrgh).. what item/spell could that have been? Gill was a bit gamey using a massive demon prince/bloodthirster looking thing and I kept thinking it was more killy than it probably was. I started moving forward then left my stuff on the other side of the hill. He sent some seekers round which I killed with zombies, I think he killed some dogs and bats maybe too. The flamers stood back shooting but I healed back everything. I was throwing the odd gaze of nagash but being dispelled, so I think I pretty much invocated, possibly a vanhels, really uninteresting.

All Gill done in his magic phase was 5 dice plague wind, making nurglings?! So basically I was raising zombies, he was turning them into nurglings... I was raising more.... I think the mortis engine killed off a tiny amount of stuff in my rear, and I got some fiends with ghoul combat res.
I won by a 100 or so but it ended up a 10-10, which I was happy with in my horrible hungover state, ad Gill was a gent.


--
GAME 2 Briane Treherne – Demons 20-0 Loss

Last time I played Brian was at Carnage, He had lots of nasty demons, I had the grave guard/ghoul bus... I can't remember the score, something like 17-3. This time he haaaad.... 6 flamers, 30odd bloodletters, 30 plague bearers, Keeper of Secrets, 2 fiends, erm... stuff..juggernaughts. He also had glean magic. There was a tzeench dude with all lore and a level 1 slaanesh with the spell that makes you stupid on 5+ (what is it?). I figured if I could push it forward first, then I could multi charge into some stuff and grind it down, rargh! He was coming at me, I was coming at him, it was all very exiting.

Ahh I thought, he has left his Keeper of Secrets near my Grave Guard... ahh hahah I can beat that. Yeaaah! So Yeah I learnt what the Spirit Swallower is! For 100 points, every wound in combat it causes, it gets back... I was still pretty close but of course it survived.... and then multi charged with the juggernaughts. I think they caused more wounds than they should have and I was doing my zoning out thing as later on he asked if they are toughness 3 :( I really should pay more attention, is me own fault. But they wiped my GG out.
The bloodletters unexpectedly charged my crypt horrors with an overrun and I then counter charged with other horrors and ghouls. I forgot about the hatred from the herald... in hindsight should have charged the other stuff in the next turn.

The plague bearer block was going to charge but I had a cunning plan. At the end of the magic phase I had 2 dice, so I cast rod of flaming death, a cheeky little extra.. D6 flaming S4.. and mot importantly.. a S4 hit for every model in the unit if it moves next turn. ..ahahha.. oh I rolled double one. *cries* They lasted 1 round of combat, but all died in the next one. My bunker and engine were all exposed. Then it was just a case of mopping me up, all I had in the end were a few zombies. The mortis engine exploded and failed to kill the keeper due to my horrific rolling. So a 20-0 loss, oh dear.
--
GAME 3 Joel Smith – Dark Elves 11-9 Win
Joel had only 1 spell – searing doom on his level one metal. D6 or 2D6 hits in 24inch based on armour save. All I had with armour was mortis engine and grave guard (5+) so at least I didn't really have to worry about magic and spells of doom.

Unit wise he had lots of stuff, MSU.. lots of little bits of cav, corsairs, archers, Cold one knight bus, guy on a dragon (general), pendant dude on peg... pendant of K.. something? I can't remember what it does.. a save equal to your strength.. something where the harder you hit it the harder it is to kill.
Straight away he charged straight up (which I like) .. dragon into the horrors, corsairs in too.. annoying I had moved up and put everything exactly in a straight line (was worried about cheeky flanking) so they all got into one combat. I eventually broke off the corsairs though and the dragon was left in the ghouls/horrors. I tried to rod the hydra to keep it back but he scrolled it, and charged into the grave guard... I screwed up as usual and it killed them all pretty quick?!! Luckily I was left with the banshee and wraith and it was not moving. The pendant dude charged the zombies but eventually got combat ressed and ran down. I'm not quite sure why he charged into there.

The BSB had charged at the horrors and lasted a while with its stupid armour save but I eventually got it.. with a bit of help from Mr Mortis. I had blocked the CoK with bats and whatnot as it looked nasty.. but as we were running out of time I put my horrors into it... Meanwhile I managed to kill the general but the dragon bastard was still there and eventually got through my gribblies, and was facing the mortis engine. I put a few bats there. Apparently though fliers can charge if they can land an inch away or something? Mortis Engine killed the Hydra! I managed to break the CoK straight away which was awesome, I failed to roll a 9 to catch it though :(

Then we ran out of time and had to finish, which was frustrating for both of us... I wanted to start blowing more shit up.. I reckon I'd have got the dragon and possibly chased the cok down.. but Joel was headed towards my bunker.. I thought with barely any magic we would finish only got to 4 even turns. It was a late start as I had just put my last zombie back on the tray from the previous game whe the round started so I needed a cake break to get my head back on, then I went to grab a quick drink and there was nobody at the bar, added with loads of people trying to talk to me... this is currently really pissing me off at tournaments! "OH HAI I'm going to tell you in detail about my last game oh and where did you get that model from and what paints did you use and how is your game going".. and as Ol can tell you, it completely throws me as I can't concentrate and I spend eve loger figuring what I'm mean to do, give up, and do something stupid. So rawwr!

But those last few mortis kills swung it from a minor loss to a minor win, and Team Andy joyce will forever be teasing poor Joel for allowing me to beat him.


TUNE IN LATER FOR GAME 4 AND 5!
I may have the body of a weak and feeble Annie, but I have the heart and stomach of a ghoul!

The Dice Bag Lady Hand made custom dice bags to order!

Crompton

May 22, 2012, 02:56:41 pm #17 Last Edit: May 22, 2012, 03:58:11 pm by Crompton
Not sure I can give advice really as I've only played against the new vc once and never with them. Seems like you were very aggressive with them and perhaps not choosing your fights well. You have enough chaff to divert stuff you don't want to face for a few turns and concentrate on killing off 1 unit at a time. Daemons are very good when they get combo charges and big blocks in, so concentrating firepower as well as splitting up units with chaff can work well

As to your questions. This is all to the best of my knowledge, bit hazy on some stuff, being at work and the first sunny day in months has got my brain fuddled.

Game 1
Banner of Sundering does work against both parties if they have the same lore.
Glean Magic is from the lore of Tzeentch, his BSB with Master of Sorcery (loremaster) had access to all the lore (ETC change meant Loremaster gave them access to all of Tzeentch or 2 from another set of magic. Usually Loremaster gives them all spells from any 1 deck.)
I assume the flying GUO was from the shadow spell Steed of Shadows.

Game 3
Pendant of Khaeleth. Does exactly as you say, he must roll equal to or lower than the strength of the hit to ward it (6 always fails). Generally gonna havea  1 up save too.
Sometimes when I reflect back on all the beer I drink I feel ashamed. Then I look into the glass and think about the workers in the brewery and all of their hopes and dreams. If I didn't drink this beer, they might be out of work and their dreams would be shattered. Then I say to myself, "It is better that I drink this beer and let their dreams come true than be selfish and worry about my liver."

Dave

ETC comp at this event by any chance?

Daemons
Sundering standard - yes it effects both sides so if you're on the same lore they get the penalty too.
Master of Sourcery is the 'know all the lore' thing for daemons, normally you can't take it on Tzeench but ETC comp said that was the only lore you could have it on (though latest version out today has now removed that as silly good).  So normally you never see heralds with tzeench as far better to know all of another lore but ETC comp screwed up for the last version and everyone took it.
Flying fatboy is invariably with the tzeench herald taking loremaster on shadow.

The dragon charge thing says as long as there is a gap big enough for his model to land in then he's allowed to fly over intervening units and charge ones behind, so depending on whether the dragon is on an old 50mm base or the more recent ones on chariot bases this varies in the degree of difficulty in blocking the charge.

Basically everything that rob said, just with more text!

Crompton

Oh, on game 2 where you were asking about a stupidity spell? It is Acquiescence, which is the default spell for slaanesh.
Sometimes when I reflect back on all the beer I drink I feel ashamed. Then I look into the glass and think about the workers in the brewery and all of their hopes and dreams. If I didn't drink this beer, they might be out of work and their dreams would be shattered. Then I say to myself, "It is better that I drink this beer and let their dreams come true than be selfish and worry about my liver."

fatolaf

Well done on the win, i wanna read about the big one.... :cool3:

Meals

Quote from: fatolaf on May 23, 2012, 03:49:58 pm
Well done on the win, i wanna read about the big one.... :cool3:

Ol, this is for Wargaming. You can discuss her sexlife in the correct thread, please  :wink;m:: :))
There is no problem in life that can't be solved with Heroic Killing Blow:
Plague Furnace, Abomination, Hydra, Wyvern, Arachnarok, Engine of the Gods, Zombie Dragon, Vargulf, Hellcannon. To be continued...

If we assume that there are infinite universes, then in at least one of them, I'm banging Emma Watson. Awesome!

fatolaf

Quote from: Meals on May 26, 2012, 12:16:01 am
Ol, this is for Wargaming. You can discuss her sexlife in the correct thread, please  :wink;m:: :))

I was waiting for that  :cool3:

Annie

Added some stuff in yellow on the second post, way more to add but theres a little bit for now.

I'm er... starting chaos dwarfs soon so I'll start learning about shooting and whatnots.
I may have the body of a weak and feeble Annie, but I have the heart and stomach of a ghoul!

The Dice Bag Lady Hand made custom dice bags to order!

Raffazza


Fantastic thread Annie – a great idea!
Happy to help in any way – though my experience with VC only goes back about 18months.

Like your EDGT list – the monstrous infantry approach appears to be the most successful at the moment (main reason am refusing to use them myself...). Personally wouldn't go anywhere without a vampire, but I have weird tastes like that... Think BIG units of Crypt Horrors are the way forward  - know Yeo's raving about them.

Dealing with Mournfang – death magic is awesome (if you don't have a few ethereal to spare). A couple of lvl1 necros in a unit with a wight king (for ld 9 spirit leach) can do a great job.

Crompton

In the Empire section you have "Loads of buffs from arch lector, 6" range. Hatred?" I think you're referring to the warrior priest instead, as he has hatred and can buff his unit up.
Sometimes when I reflect back on all the beer I drink I feel ashamed. Then I look into the glass and think about the workers in the brewery and all of their hopes and dreams. If I didn't drink this beer, they might be out of work and their dreams would be shattered. Then I say to myself, "It is better that I drink this beer and let their dreams come true than be selfish and worry about my liver."

Raffazza

Quote from: Crompton on June 29, 2012, 07:16:49 am
In the Empire section you have "Loads of buffs from arch lector, 6" range. Hatred?" I think you're referring to the warrior priest instead, as he has hatred and can buff his unit up.

Arch lector on alter does the same thing now to all units in 6"