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8th Edition

Started by fatolaf, November 28, 2009, 04:08:47 pm

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StubbornMark

What if you rubber lance you get to reroll everything again...Excellent, Bretonnians FTW
F*ck Hellheart

Mike

Quote from: Veldemere on December 16, 2009, 11:26:53 am
Ahhh, good to see the petrol back, I thought you were mellowing!

Not so much mellowing as ripening.  That said give me 5 months and i'll be 30 so bitter with rage at my lost youth.

Anyway i've been too busy packing up my flat to come in here and make derogatory comments towards you bunch of pissing moaners.

anyone got a light?

In the summer of 2011 he moved North... spreading the word of House OG.

I am Mike of House OG.  Ogger in the North.  And Ginger is coming.

fatolaf

Reading the magic items section of the BoC book, it seems as if being able to physically attack buildings will back in 8th Ed...

Undead Dan

Yeah, they also have something about Plague Furnaces attacking buildings, so that's a very good sign.

I think we can also look forward to no more capturing banners (Hence why Bestigors have their own special rule, not that anyone's ever goign to field them), and specific Wizards doing dispelling attempts (It is noted that as long as a Beastman Shaman has summoned a big beastie, he may not make dispelling attempts).

maelzch

Found this on my net-based wanderings

QuoteQuote Our scouts scour the land day and night without rest. Here's the latest chatter on the wind regarding Fantasy 8th Edition: (with commentary by your favorite Fantasy fanatic: Iamaddj)

1) Army construction is moving back to percentages. (you may have 25% of your points spent on heroes, 25%-50% on core... etc.)

This change seems ok at first. A nice way to make people put more points in core and to limit over the top spending on characters. However after review it doesn't seem they will be able to make it work with the current army books. Sure limiting a 2250 empire army to not more then 400pts of rare choices means only 1 steam tank (hooray!) but it does allow for 4 Hellblasters. A decked out Slaan would now be your only character while the undead player could fit 8-10 Necromancers in his list. Overall this change would seem to favor spamming. -iamaddj

I don't see this working myself, the L/H/C/S/R system is much more streamlined than what happened in 5th.  Maybe a minimum % of points having to be spent of Core wouldnt be too bad though

Quote2) Expect many changes to the magic phase, including giving irresistable force a downside, while making miscasts harder to have but much more devastating.

Again at first these changes seem alright, and independently they aren't anything I wouldn't like to see. However when viewed with the game as a whole they are worrisome. The big powerful spells that have become a staple of the newer books effectively die with these changes. You still have a good chance to miscast, only now it will be REALLY bad, and even when you get irestible force, which these spells really need to go off most of the time, there will be some type of downside. These changes once again seem to favor spamming lots of little spells; flicker fire, invocation, etc. combined with the possibility of being able to take lots of cheap lvl 1 wizards it could turn the magic phase into a spam fest. -iamaddj

I'm gonna lose my gateway crutch! Nooo!  :cry:

Quote3) The return of "lapping-around" in combat.

This is a throw back to older editions that was removed in 7th. In 6th lapping around was complicated, often forgotten and a pain in the butt, but a lot of players liked it. We will have to see what they do with it. -iamaddj

contrary to the comment in the quote, Lapping round is a throw back from 5th.  The idea that a side winning a combat surges forward is great, but the physicality of moving individual models around an enemy unit was a pain in the arse.  Hopefully this will be something like, a unit winning a combat may have an additional rank fight in the next round, we shall see

Quote4) Speeding up of combat in general. A possiblity of introducing a type of combat familiar to Flames of War players, something in which there are no multi-turn combats. Instead combat is fought over and over again until one side is dead or breaks, all in the same round of combat. For example a 6x5 block of Saurus Spearmen fight a 3x6 block of Swordmasters of Hoeth. The Elves attack and kill the front rank of the Lizardmen. The 6 back rank spearmen attack, get luckly and kill the front rank of the Swordmasters, now the next rank of the Elves attacks, and so forth until one side breaks or is wiped out.

While it is possible Fantasy could uses some speeding up, this sounds worrying. Can you imagine how powerful a combat lord, a Vampire for instance, will be if he gets to fight more then once in a single close combat phase? Will have to see how these rules work out. -iamaddj

So they're bringing back lapping round, but then resolving all combats in one turn? One of these two has to be wrong.

Quote5) In general the design changes are said to make the game play faster and at least partial nerf Daemons of Chaos after the huge community backlash against them.

Intereste to see how they nerf daemons without hurting other armies too (unless the first army book in 8th will be new daemons?)
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At night he prances about like some sort of bearded West Country metalhead pixie, planting pink horrors in peoples' army cases and cackling while chanting his mantra, 'it's double sixes my love, take them off, just take them all off'
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Tom Hale

they could nerf deamon by playing with wardsaves (reduceable?) and the autobreak rules for fear etc. id be happy with 8th ed if it simply brought rank and flank back somehow (and fix stupid things like hyrda being able to move through woods grumble brumble stumble)
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Mike

Quote from: sainthale1988 on February 16, 2010, 01:17:54 pm
(and fix stupid things like hyrda being able to move through woods grumble brumble stumble)

Nothing wrong with that after they FAQ'd the 'moves as a skirmisher.... charges like a unit' part...
In the summer of 2011 he moved North... spreading the word of House OG.

I am Mike of House OG.  Ogger in the North.  And Ginger is coming.

Veldemere

Sounds like a lot of wishlisting to me. Nothing actually new, just looks like people mentioning rules that have gone from previous editions. Not saying it isn't true but I am not convinced.

As Dan usually pipes up a lot of the rules we don't like (such as elements of the Daemons) are down to the ABs not the core rules and as such a change to the core rules would be 'over-fixing', it is likely we will be stuck with a lot of it until the new ABs come out.
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In the middle of a rage quit

fatolaf

Quote from: Veldemere on February 16, 2010, 01:56:25 pm
Sounds like a lot of wishlisting to me. Nothing actually new

Agreed, sounds like piffle to me, they want to speed up combat yet bring back lapping around,,,? erm maybe not.............

And as for the % system coming back, I know GW want to sell big gribblies but it was awful back in Ravening hordes, no way can I see this coming back..

IMO 8th will not be that radical, just a few tweaks here and there, maybe some changes to the magic lores, ward saves etc...And new plastic Knights and Boar boys....

Funkadelic Erik

I liked lapping around.
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