• Welcome, Guest. Please login.
 
September 28, 2024, 06:06:38 pm

News:

Come to our store on 1½ Whip-Ma-Whop-Ma-Gate, York and play more games....


Kill Team Campaign - In the grim darkness of the future there is only...cake?

Started by TkaiC, April 06, 2014, 11:38:11 am

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

underscore

No psykers in Kill Team anyway, otherwise Horrors would be a little too good!

fatolaf

Quote from: underscore on May 19, 2014, 12:28:43 pm
No psykers in Kill Team anyway, otherwise Horrors would be a little too good!

Doc stand no chance in KT, they need some loving  :wink;m::

Angelus Mortifer

Quote from: roland murat on May 19, 2014, 11:16:50 am
Seb - I think we agreed to use the current edition for the campaign

Coolio  :thumbsup:

It wasn't much for the Psychic phase, which is pretty irrelelvant for our campaign, but more to do with the minor changes to things like cover, charging through Difficult Terrain etc. Happy to stick with 6th rules though.

Looking forward to giving 7th a run out soon though.
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

TkaiC

I made a house ruling for 6th to continue for the campaign - but we can always re-assess in a few weeks time after the first weekend tournament/game. 
On twitter @tomfeattom - I talk about my band, rock climbing, baking and am sometimes funny*.
*Funniness is subjective and in no way guaranteed.

underscore

Well, we actually managed to play a game on Thursday! It was a 4 way Alone in the Dark game featuring the Inquisition, Deathwatch, Eldar and Ultramarines.

Final scores (from what I can remember):

Inquisition - 4
Deathwatch - 3
Eldar - 2
Ultramarines - 1

It should probably be pointed out that, had the game continued one more turn then Matt's Deathwatch would've taken the 2 points that he needed - he finished the turn with 2 guys 3 inches from scoring linebreaker and was one movement phase away from claiming an objective with another couple of marines.

As a summery of my corner of the table: I started the game with everyone apart from my 'Inquisitor' and a Servitor on the table and decided to head for Matt's Deathwatch, leaving a few guys to cover my rear. Long story short: my idea of flushing Matt's Marines out towards the Other Matt's Ultras kinda ended up going a bit badly in that the Deathwatch, for once, decided to live up to fluff.

A couple of their outflankers got around my tank and simply shrugged off the attentions of 3 Stormtroopers, a Daemonhost and the Chimera (a servitor also turned up to help... but got confused and shut down, only to get blasted off a turn later), slaughtering them along with their ride. Luckily my rear was defended by a combination of my brave Weapons Specialist and Slaneesh nabbing a couple of Seb's Warp-Spiders for me (again, there was another Servitor in attendance, but having shot off a marine turn one it decided that it's job was done and stayed mind-locked until Seb shot him in the back).

Eventually my Inquisitor turned up to see that, yes, almost everyone had indeed died before taking a bolt-round to the face.

Angelus Mortifer

I drew with Matt for 2nd on 3VPs: warlord kill, 1 objective and Linebreaker in the other Matt's deployment zone  :wink;m::

Playing balsy was my undoing, losing 3 Warp Spiders on their Warp Jump moves... for much hilarity I might add  :thumbsup:
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

TkaiC

Well, sounds like Round 1's winner was...Pete!  Congratulations your Inquisitor has scoped out a fine landing site for subsequent reinforcement.  Comm links have been set up and, with updated intelligence now available from your orbiting spacecraft, you've got the tactical advantage.  Your leader can add or subtract 1 from his Warlord Trait roll during the next round's games.

ROUND 2 kicks off tomorrow but I'll actually be down at the club (with a Kill Team if anyone fancies a game after the Fantasy stuff's done) I'll hold off on posting the scenario til mid week with a kick off date of Thursday. 

On twitter @tomfeattom - I talk about my band, rock climbing, baking and am sometimes funny*.
*Funniness is subjective and in no way guaranteed.

roland murat

I'll bring a kill team too in case we have time after the fantasy
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

roland murat

++++++++Communication Intercept++++++

....firmation LZ is secure. No opposition sighted. Will move to second waypoint. Out

++++++++++++++++++++++++++++++
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

Deathwing_Matt

Awesomely fun game on Thursday. Had a lot of fun fighting Pete - we had our own little Inquisition on Inquisition action going on down one side of the board that had tank shocking and everything

Check out my Tale of OG Gamers Blog: http://ruinsofcaliban.blogspot.co.uk/