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Interesting changes in 6th

Started by Meals, June 30, 2012, 08:35:59 am

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Angelus Mortifer

On the subject of Shooting. Everyone knows it is remove closest model first and so on until wounds have been resolved. However, if after a unit has shot the wound total has different AP, S or sepcial rules, the shooting player can decide which order the individual groups are rolled.

E.g. Space Marine squad fires at a load of IG (just because I hate them  :wink;m::) and causes x6 S4 AP5 wounds, and x2 S7 AP2 wounds. You can decide to roll all the S4's first or the two S7's. That can help with pinging important models off the board.
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

Garzini

from the Necron FAQ

Page 81 - 'Gauss' type:
Replace special rule with the following :

Armour penetration rolls are made at +1 strength*

so, no more auto glances!


[spoiler]* I may have made this up[/spoiler]
Charge.  Flee.  Your Turn.

Sascha1706

Like the Necron FAQ. :thumbsup:

Precision strike is also a great rule, makes dealing with 30 boy mobs with klaw or IG blobs with comissars a lot easier!
++Thought of the day: Death is no excuse for failure++

"Valor is of no service, chance rules all, and the bravest often fall by the hands of cowards"
- Publius Cornelius Tacitus

Garzini

I love the cinematic idea that a sergeant can level his pistol at an Ork Nob in charge of some boyz, pick out his target (6 to hit) and the Nob picking up a Boy and using him as a sheild (LoS 4+)
Charge.  Flee.  Your Turn.

Meals

Quote from: Angelus Mortifer on July 01, 2012, 08:55:40 pm
Yes... we do!! :thumbsup: :thumbsup: (including against Rending!)

haha its all good until a  unit of snipers or some assassin/character picks out the Priest, or you leave him in a bad position and he gets mowed by everything as hes the first in line.

Its good but at least now you can deal with it, which as far as I can tell is the same with everything I can perceive as being potentially game breaking. Only games will tell though.

I think choosing the order of multi weapon wounds is going to be a very key skill in 6th ed. Also the movement phase is going to be more important, If you can put your unit in the right place so that you can remove the specials first its going to game breaking! Or thinking more about it, having some combat squad dink a couple of wounds off the front so the good unit can paste the specials hiding in the middle afterwards.

Sascha, following on from your point, you can always regroup as normal if you have an IC in the unit, regardless of 25% left or not. Such a smart rule!

With regards to flyers, the only rule I think they really missed out on which would have been awesome is Flying MCs assaulting other flyers. Still I shall wait patiently for the day when some guardsmen biffs a Krak grenade at a flyer and knocks it out of the sky  :cool3:



Cheers all, I shall update the first post at some point, with all your additional points.
There is no problem in life that can't be solved with Heroic Killing Blow:
Plague Furnace, Abomination, Hydra, Wyvern, Arachnarok, Engine of the Gods, Zombie Dragon, Vargulf, Hellcannon. To be continued...

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Angelus Mortifer

Quote from: Meals on July 01, 2012, 11:22:41 pm
haha its all good until a  unit of snipers or some assassin/character picks out the Priest, or you leave him in a bad position and he gets mowed by everything as hes the first in line.

Oh I know  :wink;m:: ...but you can't be nearly as chuffed about something you don't have from the start.

I totally agree - movement, cover, LOS and model positioning is so much more important now than ever before. Nothing is fool-proof also, which is good.
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

Angelus Mortifer

Another interesting one for the Assault Phase.

Pile in now is only 3" but is conducted at the start of every relevant initiative step for that particular assault. So, when the assaulting unit makes contact the defenders pile in 3" (say that was at I6). Then come attacks at I5, so another 3" pile in move is made at the beginning of that step... and so on.

Unlike 5th Ed, Pile in is now affected by Dangerous Terrain.
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

Angelus Mortifer

July 02, 2012, 01:34:25 am #47 Last Edit: July 02, 2012, 01:50:50 am by Angelus Mortifer
Just found another one two.

Dangerous Terrain: You still suffer on a D6 roll of 1 when entering/leaving Dangerous Terrain, but you get a save against both armour or invuls, just not cover (which is fairly explanatory in the new rules). Furthermore however, the rule states you take a wound only, which means that if you fail your save you can still take a FNP save against it as FNP is only stopped by Instant Death (Instant Death not being stated). Admittedly it's a 5+ now not 4+ (until they start introducing FNP(*number)), but Jump Infantry certainly got another boost.

The other one is End of Combat Pile In (this one is a bit situational though). If the Pile in move (3") at the end of the assault (after all hits, wounds, casualties and winning/losing unit have been resolved) is insufficient to get models locked in combat, the winning unit may consolidate 6"...
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

Dave

If I'm honest all of this doesn't mean much to me, but it sounds like the game is going to play a little slower as the specifics of where you place individual models is more important.  I'd seen some people suggesting larger games were the way forward but I'd have thought smaller games are going to be required to fit within time constraints.


Angelus Mortifer

Quote from: Dave on July 02, 2012, 09:44:00 am
If I'm honest all of this doesn't mean much to me, but it sounds like the game is going to play a little slower as the specifics of where you place individual models is more important.  I'd seen some people suggesting larger games were the way forward but I'd have thought smaller games are going to be required to fit within time constraints.

I think it will be like 5th Ed in the sense that once you're familiar with the rules, and know what to be aware of in the movement phase, it will still go pretty quickly. It's only a slower mechanic for now because it's new, but I can't see it dragging the game too much - unless you encounter a slow player naturally.

As for larger games, it depends on how much of the new rules you want to make use of in regards to fortifications and Allies. I'd say 2000pts is a decent minimum level to get to play with some new toys, not impact too much on your usual lists, and enjoy more of the new edition. Stuff can still die pretty quickly...
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus