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40K Campaign , The Group Stage

Started by fatolaf, May 10, 2012, 12:27:23 pm

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Angelus Mortifer

Quote from: fatolaf on May 15, 2012, 03:41:01 pm
Was not too bothered about the scarabs, was not a lot of mech for them to go for..
Wraiths was the key, not helped by me sticking them out in the sodding open and then not even wound allocating onto the destroyer lord when hit by krak missiles  :bash;m:

Fair point I suppose, but Scarabs en masse can still be annoying in tying up a valuable unit. I had more than a little luck last night.
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

CraigM

Quote from: Angelus Mortifer on May 15, 2012, 02:26:08 pm
If we're lucky enough, we can meet in the final where you can give me the kicking I so richly deserve 

Always a pleasure to see you get a good kicking, Seb! Bloody bangles... grumble...  :violin:

Angelus Mortifer

Quote from: CraigM on May 15, 2012, 10:18:49 pm
Always a pleasure to see you get a good kicking, Seb! Bloody bangles... grumble...  :violin:

Tis true  :wink;m::
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

fatolaf

May 18, 2012, 01:39:22 pm #13 Last Edit: May 19, 2012, 08:30:42 am by fatolaf
So played 2 game last night..

Game 1 vs Stevo (Cleanse), 2 very fluffy lists combined for a good game, Steve went for some ballsy deep strikes, ending up with his Oblits being on the other side of the board and his termies died.
Losing troops to the wraiths, meant he was going to struggle to win, and eventually victory was assured, depsite his Demon Prince hacking his way through all my necron warriors..

Game 2 vs Sasha (Recon), never an easy game for me usually, especially when my list is so all over the place. Never knew that half his army could deepstrike turn one, so my deployment did not work.
Game was over in 3 turns, illness and an abject hatred towards an army full of 2+ Armour saves, meant it was pointless to go on.
Reminded me of some of the horrible match ups that led me to quit WFB..
Im hoping 6th eliminates silly armies like this or the curse of min maxing....

maelzch

I lost vs sasa's filthy robots last night.

The end result doesn't quite show how close the game was. The bugs of the match has to go to my hormagaunts, who ate 3 wraiths!

Also, mindshackle scarabs blow! All 3 of my big critters killed themselves!
Painted total 2012: Bought:15  Painted: 74
Quote from: NickAnd thus the true evil of 'Palmer, Hobbykiller' becomes clear...
At night he prances about like some sort of bearded West Country metalhead pixie, planting pink horrors in peoples' army cases and cackling while chanting his mantra, 'it's double sixes my love, take them off, just take them all off'
Quote from: Chris TomlinWho knew a Jager obsessed madman could be so creative?

fatolaf

Quote from: maelzch on May 18, 2012, 01:44:58 pm
Also, mindshackle scarabs blow!

The Sasha I played , never failed a roll.
Its one of the only tools we have to deal with Hammers, Fists, Big gribblies

milodotnet

Quote from: maelzch on May 18, 2012, 01:44:58 pm
I lost vs sasa's filthy robots last night.

The end result doesn't quite show how close the game was. The bugs of the match has to go to my hormagaunts, who ate 3 wraiths!

Also, mindshackle scarabs blow! All 3 of my big critters killed themselves!

It was a great game, really close and really enjoyable! It's all about the objectives after all isn't it  :))

I still think I just got lucky vs your 21 genestealers (3 outflanking units with +1 reserve roll and reroll on for which side they come one  :bash;m:), that caused 23 wounds on my wraiths, and didn't manage to kill a complete model after all of that! Just wrong wrong wrong!!!  :bash;m:



maelzch

Their hearts just weren't in it, there was no biomass to be had after all!
Painted total 2012: Bought:15  Painted: 74
Quote from: NickAnd thus the true evil of 'Palmer, Hobbykiller' becomes clear...
At night he prances about like some sort of bearded West Country metalhead pixie, planting pink horrors in peoples' army cases and cackling while chanting his mantra, 'it's double sixes my love, take them off, just take them all off'
Quote from: Chris TomlinWho knew a Jager obsessed madman could be so creative?

Angelus Mortifer

May 18, 2012, 03:13:45 pm #18 Last Edit: May 18, 2012, 03:29:52 pm by Angelus Mortifer
Played Stevo with his CSMs for my second game - one of the most amusingly stupid, close and hard-fought games I've played in a while.

Cleanse

Points of note:

- My Furioso Dread decided to provide a bastardised, 40k version of Sesame Street by intoning at the beginning, "Today's number of the day, is 1!!!" He then promptly tried to roll as many as he could, going well into double figures. He finally managed to slap a Defiler after two full turns of no damage either way, only to be then bogged down by a squad of Thousand Sons, who just laughed as he swung wildly and ineffectually like a fat, drunk morris dancer. They were still locked in combat by game end.

- Turns 1+2 shooting. Trying to beat the Dread to the "Total Plum Award" was... the rest of my army. Two full turns of shooting EVERYTHING at Steve's Vindi resulted in The Grim Dark Shooting Contest score of... nil pointe! Any shot lucky enough to go through was either a Glance, saved by Demonic Possession... or a Pen... saved by Demonic Possession. Finally managed to take off the Demolisher Cannon around Turn 3, but still it lived.

- Kill Count by the end of Turn 2............................ one... random... nondescript... probably slightly pungent... Traitor Marine.

We were really pulling out the flourishes  #-)

- Steveo's Daemon Prince. Not wishing to be undone in the crap stakes, he managed to reach my lines after all the blunt shooting, only to be held up in combat for a turn and a half by a 5-man squad of Tac Marines... with no power Weapons of any kind.

He did rally fearlessly as the game wore on, taking multiple pains to the face but shrugging them off with aplomb.

- Steveo's Termies. Took a while to Deep Strike in but landed millimeters from the flank of my Predator, ready to dish out some searing Melta death. Being so close they couldn't miss, such was the pin-point accuracy of their arrival... and miss they didn't, but... all I lost was a Lascannon Sponson. They promptly died in a hail of focus fire the following turn.

- Stevo's Oblits, known as "the shy ones". Finally showed some interest in taking part in the battle by Deep Striking in Turn 4, and again shrugged off the previous games lack of coordinated precision by scattering and landing again, millimetres from the board edge. Such skill was followed up by two searing Lascannon lances shredding my Predator for daring to be alive after the failure of the Terminators. Could their late arrival secure a result, as the game was finely poised going into Turn 5 with all table quarters still contested, and a lot of stuff still mobile or well ensconsed.

- My Turn 5 - Hinged on one of those great 40k moments where victory is only possible by the domino effect of luck and target priority, and of course good dice, over multiple targets in succession. There was no way I could cleanse and capture anything more than my left table quarter, but to do it I would have to kill the Daemon Prince (on 1 wound), the still mobile Vindi, and the newly arrived Oblits, whilst also tying up or blocking other avenues of potential advance. You could almost taste the tension... or was it smell the cheese... I forget which.

Cue heaps of dice and trying to put on an air of confident belief.

* Landspeeder unloads double Heavy Bolters at the Daemon Prince... makes all his saves.
* Remaining Devastators unleash 4 missiles to the face, hitting with two, wounding with two for two 5+ Invuls.... Daemon Prince goes down to shouts of "Die Pig, Die!!" (the air of confident belief replaced by fun fury!!)
* Plasmagun Tac Squad flanks the advancing Vindi for a side shot. Both hit, Pen and a Glance.... both negated by Demonic Possession.... AGAIN!!! F***ing bound Demons  :))
* 3-man Jump Assault Squad, fortunately positioned slap bang in the middle of the Vindi, D-Prince, Rhino triangle formation ready to throw their shots where needed, now had rear shots on the Vindi within double Pen range... Bolt Pistol fails to Glance... both Meltas hit.... both Meltas Pen.... KABOOOOOOOOOM!!! "...and the quarter-backing possessing Daemon is toast!"

2 targets down... 1 to go... Oblits!

* Librarian and surviving Flamer Jump Assault Marine shoot their Bolt Pistols... no effect, wounds saved.
* Double Flamers and a bunch of Bolt Pistols from the main squad deal 1 wound to the Oblits.
* Disembarked 5-man Assualt Squad from the Razorback flame the unit, throwing Bolt Pistol fire into the mix... no effect, Infernus Pistol misses, wounds saved.
* Las/Plas Razorback unloads at point blank range, causing 3 wounds... forcing Invuls... two out of three made, but one Oblit down!
* Double Flamer Squad above finally charges in with 5 Marines, a Sanguinary Priest and the Thunderhammer Sgt... my last chance to snatch victory. I5 combat causes a wound through normal mass attacks / Priest cannot attack as he didn't make B2B.... it's all down to his Fist and my Thunderhammer...


...


...


...


...


He takes out two regular Marines... I swing with my Hammer with 2 out of 3 attacks hitting... both wound... 2 chances to take him out.

Stevo fails one Invul save and the game is called by the narrowest of margins. Absolutely crazy, fortunate, lucky, mad, amusing, enjoyable etc.

Really good game and had a total blast, where any result - win, lose or draw - would have been as good as the rest.
:thumbsup: :thumbsup:
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

Sascha1706

I feel really sorry for the way the game went. I have used the deatthwing assault before in planet OG Games as well, but apparently never against OL. It was not done on purpose... :blush:

Deployment aside, some mad dice were responsible for the mess:

*Deepstriking going fine all the time, and everything arriving by turn 3, just one Terminator died when he tried to materialize in a wall which proved just a little stronger...*

*After getting a pen on the command barge, and firing missiles at it for the following 2 turns, I still failed to do any real damage. The lord did his sweeping attacks against a Terminator squad, scoring 3 hits, 2 of them sixes, and Ol wisely allocated one hit on the Cyclone ML. Who in turn decided that his crux terminatus is sufficient protection against a war scythe...*

*A terminator squad first shooting an ark with missiles and then assaulting it, failing to even cause a single glance...*

*My command squad with Belial and a chaplain assaulting 5 wraiths and the destroyer lord, getting their asses handed to them, so that after the first round of combat only the Chaplain, Belial and my Apothecary still stood. (I took out two wraiths, so the combat was a draw, I think). Ol then assaulted the chaplain with 7 bases of scarabs. THIS IS WHERE IT GOT SILLY :endit: The scarabs scored 7 wounds on our poor chaplain, who then proceeded to make all saves, just because, you know, he can. The Apothecary shrugged off some mindshackles, and got hit in the face three times with a war scythe... Rolling 6, 6 and 5, he survived, only to get killed by a wraith! I won combat res by one because the chaplain smashes some scarabs. The next CC round sees Belial passing the mindshackles roll, but taking 2 wounds, and the scarabs managing to at last scoring a wound on the Chaplain, destroying his armour in the process. But since I had thrown 2 more squads into combat, one of them vs the scarabs, comabt res just would have taken all the remaining Necrons off...*

All in all, I just had some really stupid luck in CC and with saves, failing only one or two armour saves (in three turns), and I think OL could have still gotten a draw with a little luck, but I can understand that it was kind of frustrating by then. Made up for the many 1s I rolled at the Planet OG events tough... :bash;m:

++Thought of the day: Death is no excuse for failure++

"Valor is of no service, chance rules all, and the bravest often fall by the hands of cowards"
- Publius Cornelius Tacitus