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New 6th Edition rules

Started by fatolaf, April 11, 2012, 05:18:16 pm

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jackhoneysett

Does sound a little ominous...

Mindrazor in Space!  :endit:

Meals

haha, though given how many units in 40k already act like they have Mindrazor in space, I'm not sure that would be so OP...
There is no problem in life that can't be solved with Heroic Killing Blow:
Plague Furnace, Abomination, Hydra, Wyvern, Arachnarok, Engine of the Gods, Zombie Dragon, Vargulf, Hellcannon. To be continued...

If we assume that there are infinite universes, then in at least one of them, I'm banging Emma Watson. Awesome!

roland murat

The GW website has a 'teaser' up with the date 23.6.12
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

roland murat

Quote from: Meals on May 26, 2012, 12:12:43 am
haha, though given how many units in 40k already act like they have Mindrazor in space, I'm not sure that would be so OP...

Mindrazor may not be terrible but imagine dreaded 13th taking off a paladin blob squad. There again....
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

Angelus Mortifer

"There is no time for peace. No respite. No forgiveness.

There is only WAR.

In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.

Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.
It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...

The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.

With 440 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures." - £45.00

- - - - -

"One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.

This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe." - £8.00

- - - - -

"There are also "Munitorum Templates" (£12, designed with a metal effect look), "Munitorum Tape Measure" (£10, looking like a Servoskull) and "Munitorum Dice" (£10, while stocks last).

On advance order on 23th, available from 30th of June."

- - - MESSAGE ENDS - - -

"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

The Trampoline

In the darkness of the far future there is...still complaining about rules before people have seen them. TWF makes me a sad panda,  :cry:
Andy

Follow me on twitter @Andy_Trampoline

spikyandy on the Warhammer Forum

fatolaf

Quote from: The Trampoline on June 12, 2012, 08:42:02 pm
In the darkness of the far future there is...still complaining about rules before people have seen them. TWF makes me a sad panda,  :cry:

Yeah I have been reading that thread today, total craziness  :bash;m:

fatolaf

Quote from: Angelus Mortifer on June 12, 2012, 08:35:29 pm
"One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.

This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe." - £8.00


Just seen this...

This worries the hell out of me, if they ruin this game with crazy magic like they did WFB...

Where did you find this Seb?

Angelus Mortifer

Also picked up these alleged "morsels":

"Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6

Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.

Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...

Vehicles cannot contest (unsure if scoring units in transports can

6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)

Troops are the only ones that can score (including of course 'scoring units')

5+ Cover save for most things including ruins.

Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)

Percentages are *not* in

Wound Allocation is closest to furthest.

Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules

Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)

Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.

Jump Infantry get a free strike at I10 when they charge into combat

Psychic Power Decks using a dice system similar to Fantasy.

Flyers are in.

FNP drops to 5+ Save."

On face value, BA for me appear to have been screwed a bit, but the actual book is not in my hand yet  #-)
"Sanguinius. It should have been him. He has the vision and strength to take us to victory, and wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father - Sanguinius holds it all." Horus

Sascha1706

Hope the I10 attack for jump infantry is true, Vanguard and such need a little more love... :cry:

Hope the random charge rumours are not true, and don't like the idea of psychic powers becoming more like magic in fantasy...  adding more randomness does not make the game better or more fun.  :bash;m:

But as always with rumours, I believe it when I see it.

++Thought of the day: Death is no excuse for failure++

"Valor is of no service, chance rules all, and the bravest often fall by the hands of cowards"
- Publius Cornelius Tacitus