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Andy's Hard WFB comp

Started by The Trampoline, October 01, 2011, 10:58:44 pm

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The Trampoline

I've been working on a set of comp rules for Fantasy at 2400points.

Its laid out in a thread at the spiky forum.

http://www.spikyclub.com/e107/e107_plugins/forum/forum_viewtopic.php?4027

Let me know your thoughts.

Cheers, Andy
Andy

Follow me on twitter @Andy_Trampoline

spikyandy on the Warhammer Forum

StubbornMark

Nice space bug  :thumbsup:

Not too harsh, except the vampire dance thing, kept some nasty things in there. but took that out.

10 dice mind razorrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!
F*ck Hellheart

fatolaf

Quote from: StubbornMark on October 02, 2011, 09:19:50 am
10 dice mind razorrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!

Nah thats gone buddy,

Quote
Dark Elf Army Book Changes

Ignore the Druchii Sorcery Rule

The Trampoline

Yeah no serious comp would miss that.
Andy

Follow me on twitter @Andy_Trampoline

spikyandy on the Warhammer Forum

Undead Dan

I was thinking maybe amend the Druchii Sorcery rule to be the Lore Attribute of Dark Magic. No-one really minds 10 dice being thrown at anything from that Lore really :)

The Trampoline

Quote from: Undead Dan on October 02, 2011, 07:05:16 pm
I was thinking maybe amend the Druchii Sorcery rule to be the Lore Attribute of Dark Magic. No-one really minds 10 dice being thrown at anything from that Lore really :)

lol, you wouldn't say that if a Black Horror was cast on your units.

Maybe, but the lore attribute is supposed to be something that you gin after successfully casting a spell, not before so not sure how you could make it work. Easier just to bring it into line with everyone else.
Andy

Follow me on twitter @Andy_Trampoline

spikyandy on the Warhammer Forum

Undead Dan

Lore Attribute is entirely variable, sometimes it's additional effects, other times it affects casting values. Being able to use as many power dice as you like with a Lore would fit in very well as a Lore Attribute. I don't think many people would actually throw 7+ dice at Black Horror in practice, and even if they did I don't think it would be that bad- it's a template that wounds half a unit at best. Word of Pain is actually much scarier IMO, but even then it's not gamebreaking. If GW had our desire for army book lores to match 8th edition with a small errata, they'd most likely done what you've suggested here, with High Magic getting the Lore Attribute of +1 to dispel, Dark Magic getting Druchii Sorcery and Vampire Counts being allowed to re-cast spells. In practice, no real difference :wink;m::

Anyway the suggestion is only because people love to moan about rules being removed, and this would be a mere compromise. It would be so minor as to be basically irrelevant :blush:

Crompton

Slightly confused by the Rune of Preservation thing for Dwarfs. Is immunity to poison and killing blow really that game breaking? Generally however the Dwarf comp looks quite decent, although I am sure someone would complain that a Dwarf player can generate 3 DD and still have 2 destroy spell runes.
Sometimes when I reflect back on all the beer I drink I feel ashamed. Then I look into the glass and think about the workers in the brewery and all of their hopes and dreams. If I didn't drink this beer, they might be out of work and their dreams would be shattered. Then I say to myself, "It is better that I drink this beer and let their dreams come true than be selfish and worry about my liver."

Meals

I don't get the change to the death magic lore attribute? Why is that necessary when you already have the cap on dice used per phase?

TBH it actually makes death more broken, rather than less. Soulblight spam ftw!
There is no problem in life that can't be solved with Heroic Killing Blow:
Plague Furnace, Abomination, Hydra, Wyvern, Arachnarok, Engine of the Gods, Zombie Dragon, Vargulf, Hellcannon. To be continued...

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The Trampoline

Quote from: Crompton on October 02, 2011, 08:04:14 pm
Slightly confused by the Rune of Preservation thing for Dwarfs. Is immunity to poison and killing blow really that game breaking?

Not on its own but in runic combos yes. Its to try and stop points denial un-killiable dwarf lords, immunity to killing blow and having re-rolls, only wounding on a 3/4 etc.

Quote from: Meals on October 02, 2011, 08:27:32 pm
I don't get the change to the death magic lore attribute? Why is that necessary when you already have the cap on dice used per phase?

A change to the attribute was suggested as due to the 12 dice cap you don't really get to make use of the actual attribute. I thought this was something more fitting, and might help people not auto take shadow all the time.
Andy

Follow me on twitter @Andy_Trampoline

spikyandy on the Warhammer Forum