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Skaven Rumours

Started by fatolaf, May 22, 2009, 02:16:17 pm

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Veldemere

Few interesting thing of note there, firstly it would seem that GW are keeping them a horde army (good) with some 'ramshackle weapons of war' (good) and a variety of lists available from the book (bet it isn't long before there are 2 archetypes) and the clans become distinct (hope there is still some option of a good mix)

All seems good so far.
Ogres 15-11-18
Dwarves 11-1-5
Space Marines 1-1-0
In the middle of a rage quit

Blue Moon

Yep, it does seem that they are keeping to the core of what a skaven army should be. If there are multiple competitive lists as well, then all the better.


Andy

fatolaf

August 28, 2009, 06:02:11 pm #52 Last Edit: August 30, 2009, 11:16:13 am by fatolaf
Quote from: fatolaf on August 24, 2009, 10:34:08 am
Or a Giant Mole Rat with 3 heads....... 00O

My name is obviously rubbish, Harry points to a

Quote from: HarryCould you live with Hellpit abomination?

Also an old weapon is coming back for characters

Quote from: Harryand muskets.

The machine in the background of the cover is:

Quote from: Harry
Yup, that is a giant, plague censer contraption.

Looks like the Vermin lord is back, but there is some confusion on whether he is a SC or a summoned monster

Quote from: ganymed
The Verminlord is in the book, but not as an independent char, instead as the result of a really high level spell (so lower casters won´t have a chance of summoning him).
In order to summon one, you have to sacrifice one of your own units with at least 5 models in it (Not sure if it will work on enemy units/undead/demon units etc).
Your VL will be a vanilla monster with lots of 5s in his statline, wielding a greatweapon, 5+ wardsave, large target, terror, stubborn, no caster though, not sure about victory points (250-300 i´d guess)

Quote from: Harry
And he is a bad ass, hard hitting, spell casting monstrosity on the table.

Some info on the bell

Quote from: HarryThere were a few questions about the sceaming bell. It is a new plastic kit. It is NOT a remake of the current one like the steamtank. It has been restyled. It does not look much like the old one. You can do other things with the kit which don't have a model currently so I imagine some keeping their current bell and building something else.

Could there be more than 1 new warmachine?

QuoteThe catapult  does not lob poison wind globes ....
... something else does.

Rat Ogres might see some action at last

QuoteThey are a bit better and there is an option to 'beef up' the unit even more.

And a whole host of stuff here, some new, some old

Quote from: -Grimgorironhide
5 weapon teams ( one hand to hand combat machine, thing powered by warp engine with lots of blades on it- impact hits plus more from blades. v. good armour save as well for the team due to machine being big)
poisoned wind mortar- move and fore weapon, just like posioned wind globes but higher range obviously (24 inches if remember correctly)
ratling cannon (slightly changed rules)
warpfire thrower
some sort of warp drill , add to clan eshin units if you want them to do tunelling (gutter runers and night runners)


vermin lord is back, as a lord choice

few new characters plus all the old ones still on
(most as lord choices)

doomwheels is back but you already know that

new monster (proper bad ass as wel! clan moulder mutated stuff)

plague catapult (low strenght hits but no armour saves from them)

plague furnace (on base of screaming bell, basically giant censer pushed by plague monks with impact hits as well and poisoned fumes etc.)

night runners dont have skirmish anymore, but can get team to dig tunels for them and can also march before begining of the battle

massive rat or special ratogre mount for warlord

new spells (13 all together, some only for clan pestilence)

jezzails S5 but no 0-1 restriction as somebody was mentioning.

warplock pistols and muskets as an option for every character



Veldemere

Lots of nice sounding toys there, again just the hope they are balanced with each other so each one is viable and fit for purpose.
Ogres 15-11-18
Dwarves 11-1-5
Space Marines 1-1-0
In the middle of a rage quit

fatolaf

More info, the WLC sounds foul if this is true...

Quote from: GrimgorironhideJust found a chunk of new rumours from the underempire. Enjoy.

"NR still LD 6, that makes them 9 with 3 ranks,

still movement 6 and will be able to charge after leaving a tunnel. there is still some possibility of distaster, but dont know exactly how its gona work.

magic items: not that much info but storm banner is still on plus some new banners (no details yet).
stormvermin will be able to get baners for 50 pts, but dont know about fear banner if its still there or not.

RO do not suffer from stupidity anymore.
40 pts per model plus 8 per packmaster , they have frenzy and champion( plus 15 pts) has WS4 and 4 attacks. master moulder coutns as champion in the unit, not a s a hero choice. RO are frenzied troops now.

WLC will be as RARE choice and 90pts.

SV they have WS4, Str 3 and halberd included, only shields are optional, but they can have magic banner and their leader an have cheap skaven equipment as an option as well (up to 15 points worth i think) 7pts base.

Magic- untill i find out more, i can tell you tha there is gona be 13 spells- divided into two groups (6 for warlocks/grey seers and 6 for plague priests etc) plus mighty 13th spell (proper kick ass!). Magic users are warlocks, grey seers and plague priests.

as for lords:
ikit claw, lord scrolk, thanquol and boneripper, throt the unclean plus new ( i think) powerful warlord( good against dwarfs etc)-Queek.

heroes: snikch, some other commando type of character (leads skaven raiders in bacground stories)

nightrunners without skirmish defo, but can make one normal movement before the battle starts plus can have tunneling weapon team added (so can be a tuneling team)

Gutterrunners have +6 ward save

Strength in numbers stay, still plus 1 when fleeing, characters can refuse a challenge but the unti they are in can still use their LD, life is cheap rule applies only to slaves as far as i know,

Clanrat basic cost 4 points

Plague monks are special choice, unless you got lord scrolk, then they can be core units.
nightrunners will not have a skirmish option either, unless they will change something in the last moment. so far it looks like they will cost 7 points, with two weapons and throwing stars included.

Warplighting cannon will shoot balls of warp energy like cannon, including bouncing etc. you place small template and everything that it passes and where it ends is hit. strenght still random, no armour saves and D6 wound from each unsaved hit.

As for magic warp lightning does only D6 hits now and if you roll 1, then caster suffers a hit instead. there is definitely couple of new spells as well including one that stops fliers from flying and gives minus 1 BS to all enemy shooting units.

Jezzails will be S6, sorry for earlier confusion."

From Wardancer.

fatolaf

A little extra ditty..

QuoteLords can have 3 mount choices. Seers can have the bell and plague priest the Plague furnace.

Mike

Just finished Grey Seer....

If the book has any subtle hints towards the new rule book then im dribbling....

there were a few bits here and there that made me go... ohhh that would be cool...

Pox & Nox made me go ohhhhh with thought!
The Giant Rat monster made me go ohhhh.... as did the mention of giant rat diggers for tunnels.... potential.

and then right at the end... after closing the book i sat there and considered the possibility and implications behind the Warlock Engineer with the Wormstone Globe......

My mind is alive with rumor potential.

GIMME MY BOOK!!!
In the summer of 2011 he moved North... spreading the word of House OG.

I am Mike of House OG.  Ogger in the North.  And Ginger is coming.

Veldemere

Oh no, he's back, that'll be what that ringing noise is then...
:bell001:
Ogres 15-11-18
Dwarves 11-1-5
Space Marines 1-1-0
In the middle of a rage quit

Mike

DOOOOONG!!!!!

Oh Oh OH and Thanquol buying armor for Boneripper.... upgrade time. :bell001: :doomwheel001: :bell001:
In the summer of 2011 he moved North... spreading the word of House OG.

I am Mike of House OG.  Ogger in the North.  And Ginger is coming.

maelzch

I didn't realise Grey Seer was out yet, more to buy then!
Painted total 2012: Bought:15  Painted: 74
Quote from: NickAnd thus the true evil of 'Palmer, Hobbykiller' becomes clear...
At night he prances about like some sort of bearded West Country metalhead pixie, planting pink horrors in peoples' army cases and cackling while chanting his mantra, 'it's double sixes my love, take them off, just take them all off'
Quote from: Chris TomlinWho knew a Jager obsessed madman could be so creative?