• Welcome, Guest. Please login.
 
March 28, 2024, 09:29:59 am

News:

Come to our store on 1½ Whip-Ma-Whop-Ma-Gate, York and play more games....


On the art of rolling 1s

Started by roland murat, July 02, 2012, 09:33:04 pm

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

roland murat

Father Brian

Brian was back at the weekend campaign games leading a unit of Inner circle.

The first game was fought in a giant marsh (heavy cavalry not an optimal choice). With things generally going badly a desperate attempt was made to save the game. Father Brian's unit charged the advancing marauder masses (by the end of the game most knights had drowned) and managed to break the chaos line. Brian survived but he could not repeat his legen...wait for it...dary efforts from the week and the day was lost.

Next came demons. Brian lasted a few minutes before being casually despatched by bloodletters. It seems he has finally met his match but Brian will return.
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

TkaiC

On twitter @tomfeattom - I talk about my band, rock climbing, baking and am sometimes funny*.
*Funniness is subjective and in no way guaranteed.

roland murat

All hail Sigmar its a miracle - or the joy of a heroic fantasy setting. An interesting hero never dies, he just slins away to recover from otherwise mortal injuries.

Bought: 20
Painted: 11

Boo at Deathwing. Boo!

roland murat

The Setting Dawn

After a period in cupboard my marines made a comeback last night.

Vulkan
10 Marines - fist, MM, fl, combi melta
10 Marines - fist, ml, melta, combi melta
Rhino

Vindi - dozer, extra SB
Vindi - dozer, extra sb
Redeemer - MM

5 assault termies - TH/SS
Dread - HF,MM
Drop pod

First game against Ol's Necrons was a battle for the relic. Ol was a bit worried as my massed gunfire blew large chunks out of his army as we raced for the relic. He had a slight speed advantage as his immortals were able to deep strike near the objective and his ghost arc (or whatever the transport is called) of warriors raced forward.

In the end I couldn't kill enough immortals or their cryptek. They grabbed the relic and teleported to the otherside of the board. The delayed arrival of the killer croissant put paid to any chance of a come back and that, as they say, was that.

Game 2 vs Nick's Nurgle Nutters

Tried one of the Space Marine missions. A single objective was placed near the centre and I got to deploy within 12" of the centre point. Nick could be anywhere outside of 18" from the centre point.

The marines blasted out of the tracks again but Nick had used the terrain well and I only inlicted limited damage with my termies failing to take down a unit of plague marines.

Nicks Spawn ploughed forward, weathering everything I could throw at them. A desperate defense followed but as the marines started to get whittled down the forces of chaos gained the upper hand. In the end a comprehensive beating for the marines.

What I learnt

Nurgle spawn are great - fast, hitty and hard to kill. Even if they achieve nothing they will draw a lot of fire and are immune to instant death at T6.

Plague cultists die really slowly.

Necrons are foul - don't let Ol try and pursuade you otherwise. Even if he thinks they are weaker at 1,500 points.
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

fatolaf

Quote
Necrons are foul - don't let Ol try and pursuade you otherwise. Even if he thinks they are weaker at 1,500 points.

To be fair, my list was a bit shit and cobbled together at the last minute, I got lucky is all, I had lost so much after turn two I really did think it was all over.
My destroyer lord holding up your termies for ages and passing a few key break tests was so important.
But yes obviously Crons are foul, but it's true that at lower points level they will struggle against other races with proper lists.
Lets not forget that double Vindi at 1500pts is fecking horrible, I was just lucky that you split them up so could not focus their fire because of the  scenery in the middle of the board.
But obviously the truth is that normal marines are up against it at the moment, they are so under powered and over costed compared to all the newer books that they stand very little chance currently...

roland murat

50 shades of pink

Disaster.

After forming an alliance with Tom's vile skaven (only to stab them in the back within about 10 minutes) it was back to the battle field. A sneaky attempt to take the lost city from round 1 say a version of loot and pillage being played. I had 3,000 points vs 2,400 and had to capture 2 of 3 buildings. A gentleman's agreement saw magic capped at level 2 after our previous games were decided by big spells.

Tom spotted he could win by killing my general in a challenge. Sadly my general has an item which gives him the madness of Marius Leitdorf along with being a level 2 fire mage. Turn 2 saw him fail a LD test and gain frenzy, stubborn and an inability to refuse challenges.

One skitterleap later and a penned in Albion general got challenged by a fellblade toting nutter. The first round of combat was fluffed but there was no way out and on the second effort the skaven general was victorious. The Albion army was beating their way through the skaven ranks but the loss of the general caused the game to a premature end.

Rats.

In other news, newly promoted Bishop Brian led a charge of Reiksguard knights into a block of clanrats. They fluffed, fled and died. That is all.

Rats. 
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

TkaiC

Vengeance is mine!

Quote from: roland murat on January 10, 2013, 09:44:59 pm
Tom spotted he could win by killing my general in a challenge.

Yep, I actually came up with a plan!  Mainly because Skaven without a rank bonus (and thus base leadership) are never going to hold anything, let alone Buildings of Strategic Importance. 

Unfortunately I am now convinced that a skitter leaping Warlord with fellblade is the answer to all my Warhammer problems.  New list for the Waargh beckons!
On twitter @tomfeattom - I talk about my band, rock climbing, baking and am sometimes funny*.
*Funniness is subjective and in no way guaranteed.

roland murat

The setting dawn

Having had time to ponder the weekend's results and my failure to beat up anything tough with decent armour leads me to return to a familar theme. I will, once again, ponder on how best to use Space Marines. For this I apologise to my regular readers. Both of them.

I've seen Matt post here so he may see some relevance with his Ultramarines slowly coming on. For his benefit I apologise again as I start with a sport reference.

If vanilla marines were a boxer they, in my opinion, would be Terry Carruthers. Who? Good question. Those who wish to do a bit of research can find his record on boxrec.com but for those with a less enquirying mind, or those who don't care, he is a brave fighter who will put on a show and throw some big shots before being found wanting. Now I like Terry, hes a good fighter to watch and did ok in the Prizefighter format but he won't win anything important.

Marines, certainly the way I use them, are the same. Big early damage from the Vindis is vital but if the enemy get past turn 2 in any kind of cohesion then its proably all over with a stoppage or decent win on points.

Now Marines can hurt tough stuff with the array of heavy weapons available and the high armour and versatility of them means they should be ok. They aren't and, as Ol has pointed out, are overcosted and underpowered. Prehaps allies are the key. Ol has tried Eldar with limited results so prehaps a smattering of Guard.

A cheap as chips HQ option plus some infantry blobs with lascannon teams? Maybe a valkyrie? Views, discussion or a pointer to a replacement codex welcome.
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

Dave

Replacement codex is called play em as space wolves!

I've heard of effective marine builds such as all bike mounted, but if you try to play anything vaguely adhering to the fluff it seems they struggle.

roland murat

SW are a better choice than BA or DA then?
Bought: 20
Painted: 11

Boo at Deathwing. Boo!