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WI - The Eclipse of Hope

Started by fatolaf, July 06, 2011, 04:28:24 pm

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fatolaf

Now up for pre-order on the shop...



QuoteWelcome back to another Warhammer: Invasion The Card Game spotlight! Signs in the Stars, the fourth Battle Pack in The Morrslieb Cycle, is on store shelves this week. So today, let's move on to the upcoming fifth Battle Pack, The Eclipse of Hope.

When we announced The Morrslieb Cycle late last year, Warhammer: Invasion's developer summed up his design goals, saying:

The first major goal of The Morrslieb Cycle is to encourage players to build developments. This has been touched on in past cards [...], but The Morrslieb Cycle really takes this basic concept and brings it to another level. There [are] several cards in this cycle that encourage players to consider developing (especially from the hand) as an important strategic decision. If I were to characterize this set in a phrase, it would be that this is the cycle in which "developments matter."

Spelling Doom

This emphasis on developments has been evident throughout the cycle so far, most notably in the Wood Elves' manipulation of Forest Spirits like Tree Kin (Omens of Ruin, 18). But in no single pack is this theme as explicit as it is in The Eclipse of Hope, with its linked collection of "Spell" cards. In this upcoming Battle Pack, each of the six major factions receives one Spell (or in the case of Dwarfs, a Rune) that increases the speed at which developments can be placed, while offering some additional ability specific to its faction. The forces of Destruction, for example, receive Firin' Da Spell (85), Unleashing the Spell (94), and Testing the Spell (96).







QuoteThe Orcs' Firin' Da Spell offers raw combat damage indicative of their aggressive culture, while the forces of Chaos can unleash a spell that could deal a final devastating blow to a crumbling capital. Meanwhile, the Dark Elves can take temporary control of high cost enemy units!

Which is the most powerful? What combos will you employ when these three cards hit your Warhammer: Invasion deck? Discuss possible synergies below or in our forums, and come back next week when we'll see what these thematically linked cards have in store for players of Order!

fatolaf

QuoteDeadly Developments

Of all the six major factions, the Dwarfs alone can expect a tactics card that doesn't bear the Spell keyword, reflecting their unique reliance on runes. Crafting the Rune (83) is a Dwarf tactic that, like Demolition! (Core Set, 23), targets and removes support cards. But unlike Demolition!, it also helps bring more precious developments into play. For the Empire, Mastering the Spell (88) is a two-cost tactic that likewise helps fill out your pool of development, while cementing the Empire's reputation as the masters of zone control.







Quoteor High Elf players, there are times when manipulating the order of your deck opens the door to amazing combos. Three weeks ago, we looked at Comet of Casandora (Signs in the Stars, 72), a tactic that can deliver devastating indirect damage to friend and foe alike. By preceding Comet of Casandora with Perfecting the Spell (91), you can ensure a game-ending level of destruction.

fatolaf

Out next week, here is a nice chaos card to keep you going