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7th Ed 40k Comp WIP

Started by lagar312, May 30, 2014, 10:30:01 pm

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lagar312

May 30, 2014, 10:30:01 pm Last Edit: June 01, 2014, 11:01:44 am by fatolaf


Planet OG Comp

•   No unbound armies - Armies must be battle-forged and have a max of 2 detachments (this includes the primary detachment).
•   Come the Apocalypse Allies are not allowed
•   No Lords of War may be taken
•   Fortifications are allowed (except for the Fortress of Redemption and Aquila Stronghold).
•   Psychic phase - The warp charge pool is capped at 12 dice
•   Flyers are 0-2 choice (Only one can be AV12)
•   Flying MC's are 0-2 choice
•   Any combo of the above is capped at 0-2
•   max 2 of Elite/FA/Heavy with no duplicates


roland murat

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Painted: 11

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fatolaf

The max 2 FA/Elite/Heavy rule seems very strong, with the no spam rule, why has the new edition made that bit of comp necessary?

underscore

It might be an idea to wait a bit on the warp charge-cap as well: 12 might make sense for fantasy but, if I remember correctly, it's slightly harder to pull spells off with the new 40k system. If you're comping spam then that should avoid most of the more excessive charge-banking anyway.

I can imagine that a cap will be needed at some point (a Tzeentch Daemon list can, admittedly, generate a silly amount and remain legal for this comp), but it might be worth holding off for more playtesting on what it should be. It might even be worth considering a casting cap rather than a generation cap, for example.

roland murat

Quote from: fatolaf on May 31, 2014, 11:26:51 am
The max 2 FA/Elite/Heavy rule seems very strong, with the no spam rule, why has the new edition made that bit of comp necessary?

Got my copy of the rules today and only just started to read through. Having said that, I'm not sure unless its to stop elder walker spam etc
Bought: 20
Painted: 11

Boo at Deathwing. Boo!

fatolaf

Quote from: roland murat on May 31, 2014, 08:07:34 pm
Got my copy of the rules today and only just started to read through. Having said that, I'm not sure unless its to stop elder walker spam etc

The no duplication rule stops any spam (outside of troops) but this rule really hurts a lot of armies, DoC for instance rely on FA for all their best units, letting them only have 2 non spammed units is harsh beyond extreme..
We did not have that rule in 6th Ed OG comp, not sure why it's needed in 7th

fatolaf

Quote from: lagar312 on May 30, 2014, 10:30:01 pm


Planet OG Comp

•   No unbound armies - Armies must be battle-forged and have a max of 2 detachments (this includes the primary detachment).
•   Come the Apocalypse Allies are not allowed
•   No Lords of War may be taken
•   Fortifications are allowed (except for the Fortress of Redemption and Aquila Stronghold)
•   Flyers are 0-2 choice (Only one can be AV12)
•   Flying MC's are 0-2 choice
•   Any combo of the above is capped at 0-2


That to me is all you need for now, it's a new rule set. And if you want to attract players from outside the club, this is prob the max amount of comp you will get away with.....

Deathwing_Matt

Quote from: fatolaf on June 01, 2014, 10:58:02 am
The no duplication rule stops any spam (outside of troops) but this rule really hurts a lot of armies, DoC for instance rely on FA for all their best units, letting them only have 2 non spammed units is harsh beyond extreme..
We did not have that rule in 6th Ed OG comp, not sure why it's needed in 7th

I agree with Ol that  the rule of max 2 of Elite/FA/Heavy with no duplicates is far too heavy and throws the baby out with the bathwater. It'll penalise some of the weaker codices much more than the stronger ones. For example, Nids are quite dependent on heavy support, as are CSM with fast attack. It would also make some builds, like Ravenwing almost impossible to do.

I'd suggest that the normal force org is fine, with no more than 2 of a given unit outside of troops as we had before.
Check out my Tale of OG Gamers Blog: http://ruinsofcaliban.blogspot.co.uk/

Deathwing_Matt

Quote from: fatolaf on June 01, 2014, 11:01:23 am
That to me is all you need for now, it's a new rule set. And if you want to attract players from outside the club, this is prob the max amount of comp you will get away with.....

Likewise - we can always review once people have played some more games - the new edition has only been out a week!
Check out my Tale of OG Gamers Blog: http://ruinsofcaliban.blogspot.co.uk/

lagar312

Happy to drop the dice cap and unit restrictions gent.
It was lifted from the last OG Comp but tbh i'd be happy to test this out with minimal comp and see what stands out as needing moderation!