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Epic Spells

Started by fatolaf, April 27, 2010, 09:50:25 pm

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fatolaf

Gateway for the win baby!

QuoteEpic Spell is a new Trait that appears on certain especially powerful tactic cards. Beginning in the Arcane Fire Battle Pack, every faction gets one. Epic Spells have a high resource cost, effectively balancing out their massively powerful effects, and these effects help to define the play style of the tactic's faction. For example, when Arcane Fire was first announced, we saw the Dwarf Epic Spell Rune of Hearth and Home. The Dwarfs are known for their high defensive capabilities, as well as their ability to repair damage to their capital. It's no surprise, then, that this Epic Spell heals their capital entirely.



The forces of Chaos, as one might expect, wield an Epic Spell both powerful and destructive. Cacophonic Scream is a ten-cost tactic that simply deals eight damage to one section of a target capital. Like Flames of Tzeentch, another Chaos tactic that delivers unexpected damage, Cacophonic Scream will keep your opponent paranoid and defensive.



Check back next week when we preview another card from Arcane Fire!

Holy Crap! There had better be a one Epic spell per deck rule, or this could get messy!  :))

These cards coming soon in May....

maelzch

bloody hell, power creep much!!!!

at least that'll virtually guarantee everyone buying that set!!

curious to see the orc spell
Painted total 2012: Bought:15  Painted: 74
Quote from: NickAnd thus the true evil of 'Palmer, Hobbykiller' becomes clear...
At night he prances about like some sort of bearded West Country metalhead pixie, planting pink horrors in peoples' army cases and cackling while chanting his mantra, 'it's double sixes my love, take them off, just take them all off'
Quote from: Chris TomlinWho knew a Jager obsessed madman could be so creative?

fatolaf

Thing is you will see dispel scrolls etc..

The current Empire Comet of sigmar spell for (4) can copy one of these , the high elves can dispel one for (2), it will just make everyone a bit more cagey when you opponents starts drawing 10 resources a turn...

Garzini

Charge.  Flee.  Your Turn.

CraigM

That chaos card that lets you look for tactics in your opponents hand then play them at no cost looks like a nice option now then...

Garzini

hmmm. that dwarf card, will it un-burn a location ?
Charge.  Flee.  Your Turn.

maelzch

Quote from: Garzini on April 28, 2010, 08:09:05 am
hmmm. that dwarf card, will it un-burn a location ?

i dont think so, as once it's burning it's destroyed rather than damaged.  If it was only damaged, then developing it more could 'unburn' a zone too
Painted total 2012: Bought:15  Painted: 74
Quote from: NickAnd thus the true evil of 'Palmer, Hobbykiller' becomes clear...
At night he prances about like some sort of bearded West Country metalhead pixie, planting pink horrors in peoples' army cases and cackling while chanting his mantra, 'it's double sixes my love, take them off, just take them all off'
Quote from: Chris TomlinWho knew a Jager obsessed madman could be so creative?

fatolaf

No simply heal all damage, there is no damage once a zone burns

Mike

hmmm I had kinda hoped they wouldnt do that.

In the summer of 2011 he moved North... spreading the word of House OG.

I am Mike of House OG.  Ogger in the North.  And Ginger is coming.

fatolaf

The booster is out now and in stock..

Having opened my deck, I am pleased to say that the Epic spells are actually quite balanced and that there are some very nice other cards in the deck..