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40k Mission Archive

Started by Meals, June 10, 2011, 09:10:27 am

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Meals

Hey all,

A friend back in NZ who plays alot of tournament 40k is starting to compile a Wiki archive of various 40k missions he has played in tournaments. I love the idea, and I think this sort of thing should be done more often as 40k tournament missions are pretty iffy at times, due to the tournament organiser not really understanding 40k enough, leading to badly imbalanced scenarios.

So far there are only the missions from one tournie, but he should be adding more over time. Feel free to borrow the missions or take ideas for new ones.

http://wiki.warlords.org.nz/wiki/Tournament_Mission_Archive

Cheers,
James
There is no problem in life that can't be solved with Heroic Killing Blow:
Plague Furnace, Abomination, Hydra, Wyvern, Arachnarok, Engine of the Gods, Zombie Dragon, Vargulf, Hellcannon. To be continued...

If we assume that there are infinite universes, then in at least one of them, I'm banging Emma Watson. Awesome!

fatolaf

Nice one buddy, we need some new ones for the next 40K tournie...

fatolaf

I love some of these, this one is going in that's for sure..INCOMING....

QuoteThunderhawk Down!

The thunderhawk is represented by a Large Blast Template.

The winner of this objective is the one who has the most scoring units within 3" of the edge of the template. Non-scoring units cannot contest in any way.

From Turn 2 onwards, each player Rolls for the crashing Thunderhawk at the start of their turn as per the rules for Reserves: (Turn 2 = 4+ , turn 3 = 3+, etc)

The Thunderhawk arrives from the rolling players left. Place a large template in the centre of the relevant edge and roll 12D6 for how far the burning wreckage will slide along the centre line of the table before crashing to a stop.

    Any unit touched by the template as it travels down the table suffers 2D6 S8 AP3 wounds.
    Any vehicle touched by the travelling Thunderhawk takes an automatic S10 AP1 hit.

When the Thunderhawk finishes its move:

    any unit caught under the template it takes S10 AP1 hit
    any terrain under the final position is removed from play.
    It then explodes 2D6 and any unit caught in this explosion suffers a S6 AP4 hit

Leave the template there, or use a crater or something else suitable to mark the final position.

StarDragonFTW

Cheers Meals, these are great. Late Orders sounds good.
2011 Record
Orks            W3, D2, L3
Empire         W1, D0, L6
High Elves    W1, D2, L4

fatolaf

Quote from: StarDragonFTW on June 10, 2011, 01:16:59 pm
Late Orders sounds good.

Really throws a spanner in the works that one, love it