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WI - City of Winter

Started by fatolaf, September 20, 2011, 11:22:07 pm

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fatolaf

5th in the cycle, up for pre-order now



QuoteNow is a time for hatred without end as the Dark Elves hatch malicious new schemes from behind the vast walls of Naggarond, the Tower of Cold. Cold-hearted and cruel, the warriors of Naggaroth thrive on the fear and loathing they sow throughout their enemies. No one is safe from their attentions...

Fantasy Flight Games is proud to announce the upcoming release of City of Winter, the fifth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With three copies each of 20 unique cards (half of which are devoted to the Dark Elves and their unending hatred), City of Winter is an invaluable Battle Pack for players looking to wreak vengeance upon their foes.

The Siege Lord Rises


The design team for Warhammer: Invasion The Card Game offers additional insight into City of Winter:

The Dark Elves love to disrupt their opponents' plans. They discard cards, steal resources, drop unit hit points, and even take control of their opponents' cards. You never know quite what to expect next when facing these fearsome raiders.



QuoteIn City of Winter the Dark Elves get a new hero, Egathrond (City of Winter, 88). While other Dark Elf strategies also get a boost in this pack, Egathrond gives the Dark Elves the ability to deal a killing blow to your opponent and finish the game. While his stats are not terribly impressive, his ability to smash through pesky new Fortifications, such as Wall of Maggots (The Inevitable City, 12), and destroy developments can be devastating. The latter ability, in particular, can force an opponent to keep developing zones, knowing that even the declaration of an attack could lead to a burned zone.

The battle rages on all sides


As the Dark Elves amass their power behind the towering walls of Naggarond, the other factions will have to consider how to make best use of the new warriors, tactics, and fortifications available to reinforce their sides.

fatolaf

QuoteWhile the Dark Elves seek new means to rout their foes, they gain powerful new means to eat at their foes' life essence, a strategy at which they already excel. The new Dark Elf Fortification in City of Winter, Harpy Aerie (City of Winter, 93) gives would-be attackers reason to reconsider their assault of Naggaroth. Its ability to give two negative hit points to any target unit attacking its zone means your opponents will have to think carefully whether or not they can afford to sacrifice a character to attack the zone, or if they think they can keep enough hit points on their units for them to survive the attack.

Combined with cards like Malekith's Throne (Omens of Ruin, 17) that also penalize your opponent's units' hit points, the Harpy Aerie allows you to snuff the life out of nearly any attacking unit. Of course, while you may enjoy the protection your Harpy Aerie gives you when it prompts your opponent to hold off on any attacks, when you play the Dark Elves, you probably want blood. In that case, you'll need an element of surprise in order to lure your opponent to send attackers at your fortified zone, and the tactic We Need Your Blood (The Skavenblight Threat, 14) can soften up opposing units, letting you then feed them to your harpies.

Later in the game, when your opponent can send multiple units against your zones, you may wish to support your harpies by directing a Black Dragon Rider (March of the Damned, 27) to the same zone. While it's opposed, either as an attacker or defender, all units in the same zone suffer minus one hit points. The Black Dragon Rider can stop swarms of one-hit point units all on its own and, in conjunction with the Harpy Aerie, can provide formidable defense against some of your opponent's most stalwart units.