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AGOT - Your New Orders

Started by fatolaf, December 03, 2010, 04:09:17 pm

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fatolaf

From the 'Of Snakes & Sand' chapter pack, due out soon..



QuoteMoving on to the card of the week, we present for this House Martell Chapter pack an example of a quintessential House Martell plot card, Bungled Orders.

If you've been following the Brotherhood Without Banners, you may have noticed that in addition to the characters, attachments, locations, and so on that highlight a particular House, each Chapter Pack also includes a plot card that works well with that House but is not necessarily "House X Only". For example, Many Powers Long Asleep is really tops for bringing Melisandre back from the grave, but there are other holy-crested characters in other Houses for whom this plot could be put to use.

Such is the case of Bungled Orders. There are many times in which revealing a new plot card mid-round can be very useful. In some cases, you do this to speed through your plot deck faster, in others, to change the game's state.* In the case of Bungled Orders, this plot could be used offensively - winning a challenge and then forcing your opponent to reveal a plot card that perhaps they did not want to get to yet, such as late in the order when they would have to reveal something damaging like Valar Morghulis or similar. This could be risky, however, if the new plot revealed makes things worse for you. For House Martell, this plot card could set off an avalanche of effects that opponents might hesitate to trigger. For one thing, House Martell's vengeful nature means that losing the challenge necessary to trigger this plot card's effect is no great loss. Moreover, if a House Martell player is running this plot card, you know that they've got some doozy of a follow-up just waiting to drop on you after they lose whatever challenge gets thrown at them. With House Martell, there's always the looming threat that winning a challenge against them might be worse than losing one to them and it sometimes makes even hardened veterans back down.

Draig

Strange one that, the more I think about it the more useful it seems. Could cause some chaos in a melee.

fatolaf

Quote from: Draig on December 10, 2010, 09:10:34 pm
Strange one that, the more I think about it the more useful it seems. Could cause some chaos in a melee.

yep in 2 players, I can't seem much use for it, but agree that chaos would ensue in 3-4 players...

Draig

I could see a use for it in 2p if you were unsure how a round of combat was going to go. If you lose your first chalange you can dump Valar or Wildfire and nix their advantage. Ditto something like that Greyjoy combo I hammered you with last time. Alternativelyyou could do something sneaky like intentionally draw his best military characters into defence, then lose the challenge and drop the second military attack this round plot and hit him again.

Very specialist I admit, but I can see uses for it.