Myth - The Boardgame - Hero Classes

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Offline Eryst

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Myth - The Boardgame - Hero Classes
« on: November 03, 2014, 04:25:35 pm »
Here are some summary sheets for each of the base game Hero classes, Archer, Apprentice, Acolyte, Brigand and Soldier.

« Last Edit: November 07, 2014, 03:23:39 pm by fatolaf »

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Offline Aroven

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Re: Myth - The Boardgame - Hero Classes
« Reply #1 on: November 07, 2014, 01:00:47 pm »
Good game last night, sorry I had to duck out!

To summarise a few bits I've found on my internet travels concerning the rules, the ones that seem to cause the most issue:

Your movement type is locked in when you gain any bonus from a movement type, or when you intend to do so. Essentially, you need to plan your turn and choose a movement type, then any cards you play are played with that type of movement.

You are never considered to be moving in the darkness cycle, so interrupts are the exception to the above as they can actually be played however you have moved/will move, despite a lot of them saying that they can't!

A single card only ever causes 1 set of dice to be rolled, there are a couple (Orion's Tears and Blade Dance come to mind) where that isn't clear and people have questioned whether you roll 2/3/4 different attacks, but it's a single attack on all valid targets. Lots of discussion on this here and related here.

Probably more to come!
« Last Edit: November 11, 2014, 09:38:51 am by Aroven »

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Offline fatolaf

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Re: Myth - The Boardgame - Hero Classes
« Reply #2 on: November 07, 2014, 03:21:55 pm »
Acolyte

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Offline fatolaf

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Re: Myth - The Boardgame - Hero Classes
« Reply #3 on: November 07, 2014, 03:22:16 pm »
Apprentice

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Offline fatolaf

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Re: Myth - The Boardgame - Hero Classes
« Reply #4 on: November 07, 2014, 03:22:36 pm »
Archer

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Offline fatolaf

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Re: Myth - The Boardgame - Hero Classes
« Reply #5 on: November 07, 2014, 03:22:58 pm »
Brigand

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Offline fatolaf

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Re: Myth - The Boardgame - Hero Classes
« Reply #6 on: November 07, 2014, 03:23:27 pm »
Soldier

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Offline Eryst

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Re: Myth - The Boardgame - Hero Classes
« Reply #7 on: November 07, 2014, 04:49:37 pm »
Good game last night, sorry I had to duck out!

To summarise a few bits I've found on my internet travels concerning the rules, the ones that seem to cause the most issue:

Your movement type is locked in when you gain any bonus from a movement type, or when you intend to do so. Essentially, you need to plan your turn and choose a movement type, then any cards you play are played with that type of movement.

You are never considered to be moving in the darkness cycle, so interrupts are the exception to the above as they can actually be played however you have moved/will move, despite a lot of them saying that they can't!

A single card only ever causes 1 set of dice to be rolled, there are a couple (Orion's Tears and Blade Dance come to mind) where that isn't clear and people have questioned whether you roll 2/3/4 different attacks, but it's a single attack on all valid targets.

Thanks for the help with the rules last night and thanks  for putting these up Ol,

Thanks also for the game last night guys, hope people enjoyed themselves. Was good to have a hit out and put the rules through their paces. It's much easier when we only have to look after one deck each.

If people are interested, may look into running some questing next time now that we have the mechanics under control. I think the scope for quest objectives and lairs spawning (not to mention boss fights) will add a lot to the game rather than a "how many monsters can I kill this turn"

May even have to start managing our threat.

All the best

Sam
« Last Edit: November 07, 2014, 04:58:38 pm by Eryst »