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Cube Draft

Started by JJ, April 15, 2014, 09:54:58 am

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Which days can you do the next cube draft?

21/6/2014
3 (60%)
28/6/2014
3 (60%)
5/7/2014
3 (60%)

Total Members Voted: 5

JJ

Actaully hat reminds me... I need to bring a print out of the rules for the full art cards and foriegn cards.

Manavault in german is not so easy to understand.

I have a better lsit which showed which were foil, full art, promo, signed etc. Will make that available soon as I find it!

Guillaume

Winning by doing no damage and waiting  for. Your opponent to die to their own manavault is always nice :P


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Guillaume

i still cant see the cards... no idea why is this only happening to me?

Steve H

Don't know what any of it does!!! Can't wait!!!
In the style of Tom Hale... F*ck Ushabti!!!

fatolaf

Quote from: Guillaume on May 07, 2014, 02:30:06 pm
i still cant see the cards... no idea why is this only happening to me?


are you trying to open the file on an iphone?

JJ

May 07, 2014, 04:42:09 pm #15 Last Edit: May 07, 2014, 05:02:49 pm by JJ
Just to give flavour.

You will see from the % splits the intended way the colours have been built.

Black has a heavy re-animation theme. Mostly spells
White is heavy weenies. Mostly creatures
Red is aggro burn. Pretty even
Blue is control - both counter and board. Good card draw here. Mostly spells
Green is ramp and fatties. Mostly creatures

I have tried to make some obvious splashes: Psycatog with squee for instance. Vengevine with bloodghast and reanimation...

Every colour has a single PW, bar green. There's are jsut not strong enough so they get big creatures and one more card.

PW included are:
Jace, the Mind Sculptor
Elspeth, Knight Errant
Liliana of the Veil
Chandra, the Firebrand
Ajani Vengeant
Venser the Sojourner
Karn Liberated
Sarkan Vol

There is very little in the way of fixing to prevent crazy splashes. Essentially in early versions there was a LOT of fixing (signets etc) and it essentailly made green unplayable. Green has the best splash abilities with its land searches and ramp.

As with any limited format, kill spells and evasion are hugely important in this. There are sweepers (damnation, day of judgement, wrath of god, rachet bombs etc.) and there are targeted kill spells and player sacrifice abilities. So you can kill everything if you draft properly. There are 2 shadow creatures. Both are white and are one of whites evasion forms. Probably won't ever add more than that. Blue has Invisible Stalker, green has uncounterable and hexproof / shroud.

There are limited island / mountain walk style creatures.

Flying is there.

Notable artifacts...

All 5 Swords
Batterskull
Jitte

In short, find something to kill artifacts ;)


Guillaume

May 07, 2014, 04:48:45 pm #16 Last Edit: May 07, 2014, 05:24:19 pm by fatolaf
Quote from: fatolaf
are you trying to open the file on an iphone?

No on my laptop



Guillaume

Is venser that good in cube?I would have thought jace beleren would be a more stable option without being game-winning?
Also I will murder whoever ultimates karn and goes to time...


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JJ

Venser is always a questionable, though with enter play abilities he is a nice option to have. Even if it is a simple wall of omens.

His overlooked -2 ability is great in limited also.

There is no guarentee that all cards are in play. 460 cards in the cube and 360 that are used (15*3*8). So 100 sit out. The colour balance then can be skewed because of this.

JJ

In short though, I am happy to have input to changes.

I want lingering soulds in there for instance.

The only provison is keeping the mana curve or lowering it. As with anything in limited, if the curve is too high through even one colour, the games drag and get boring. So the lower end keeps it fresh and allows interaction from the first turn.