On the art of rolling 1s

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Offline roland murat

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Re: On the art of rolling 1s
« Reply #140 on: March 28, 2015, 08:38:01 pm »
To Waagh or not to Waaagh that is the question

I've just got back for the practice event for London's Burning, where I tried out a different style of warriors list.

I was rocking a jugger lord, nurgle bsb (on foot), 4 x 5 Khorne marauder horse, 4 khorne chariots, 16 nurgle warriors, 10 trolls, 3 juggers and 2 khorne spawn,

I narrowly lost to Rob and Edd in my first two games and should have won at least one of them. But after two rounds I'd already scored more points than I do in three games. In the third game I played Thomas (using woodies). I got smashed and the world was back to its rightful place.

Now I've never used a jugger lord before but I like it. Plenty of smash but needs an extra friend in his retinue an one to be promoted to champion to keep the lord out of challenges. I also need magic. I sort of got away with it for the first two games but the third showed that I need better magic defences if nothing else.

I liked the feel and the pace of my list but the warriors did very little and were a waste of points. In this comp no special characters could be taken and only two chariots count for core. I'd like to try this list a bit more so tweaking will be necessary,
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Offline TkaiC

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Re: On the art of rolling 1s
« Reply #141 on: March 28, 2015, 09:45:56 pm »
Sinking a lot of points into a Warrior block and BSB who presumably wasn't that near a lot of your army seems odd - I was toying with the idea of Wulfrik in a block of Marauders as (with the Seafang rule) you get to pop up on a random board edge, good for clearing out an opposing wizard's bunker or warmachines).

Anti magic wise - Daemon Prince with Brass Collar killing the opponent's caster?  You're mostly Khorne anyway so why not go the whole hog.  Magic's for wusses.
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Offline roland murat

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Re: On the art of rolling 1s
« Reply #142 on: March 29, 2015, 10:42:23 am »
One of the problems I had Tom was that the 50% lords thing means its not just about jumping the level 4. Elves can have several very effective high level casters or even fighty high level casters.

The warriors and BSB were pretty rubbish, the bsb  as there to try and keep the trolls moving. With no special characters (no throg) allowed it would have been better to stick him on a mount of some ilk, slot him in the troll unit and risk him being sniped out.
Bought: 20
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Boo at Deathwing. Boo!

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Offline roland murat

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Re: On the art of rolling 1s
« Reply #143 on: March 29, 2015, 01:30:33 pm »
I've been thinking about this a bit more but I keep running into the same wall I have done since the new year - with 9th around the corner I'm really reluctant to pick anything up which could be unusable in a couple of months.
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Offline TkaiC

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Re: On the art of rolling 1s
« Reply #144 on: March 29, 2015, 02:53:44 pm »
Dropping the warriors would free up the points for some knights (and I'm about to paint up some old school knights you'd be welcome to borrow) - stick the BSB in there and you have another really good hammer unit. Also, I have a giant which again you're welcome to use, again similar points trade.

Alternatively, a BSB/Exalted on disc and a flying Daemon Prince plus all those marauder horse should mean you're aggresively in the opponent's face Turn 2 and then there's only one Magic phase to endure.  I'm pretty sure there'll be spares of those at the club you can borrow?
On twitter @tomfeattom - I talk about my band, rock climbing, baking and am sometimes funny*.
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Offline roland murat

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Re: On the art of rolling 1s
« Reply #145 on: March 29, 2015, 03:55:43 pm »
I know what you mean Dan, I always put warriors in a warriors list because, well, its in the name isn't it?

The problem is for a competitive environment they simply don't get the job done. An effective unit is a big points investment and when if breaks its a huge points swing I could do without. Not that this ill stop me taking them completely.

Tom - Knights suffer the same issues as warriors for me. I have a bunch in my collection but don't really get to use them much as there are simply better options. They get the odd run out but don't do enough for the cost.

One thing I learnt at the weekend is everyone has a deathstar of some ilk and I need a unit that can reliably take most deathstars down. Trolls are great with additional hand weapons but the low leadership/stupidity caused me problems, although they were mainly issues of my own making
Bought: 20
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Boo at Deathwing. Boo!

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Offline roland murat

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Re: On the art of rolling 1s
« Reply #146 on: April 08, 2015, 05:53:19 pm »
Random nonsense

Making full use of having some time off over Easter I turned my thoughts to wargaming in general; and why I play fantasy systems in particular.

There are many excellent (and not so excellent) rule sets covering every historical era in a myriad of scales, covering everything from skirmishes to mass battles. I started off playing Napoleonic and ancients and I do occasionally buy bits and pieces for historical gaming. But I keep being drawn back to less 'grown up' games. Why?

One thing that came to me on my trudge back from the office today was that the late, great Donald Featherstone set the ancients campaign he wrote about in a land he invented; rather than having a war between vikings, romans et al raging across Europe. Now as poor old Don is currently suffering from a nasty bout of being dead we can't what his inspiration was (he may have written about it but I don't recall). However, I have a theory and its one which gets me back to my starting point.

History has happened. Whilst fictional campaigns, 'what if' battles and the imagi-nation movement allow us more leeway (so romans can fight templars for example) it doesn't really allow to explore or develop 'the story'. The development of the story, even if outside of mainstream fluff, is probably what draws me to fantasy gaming the most. I'm less constrained and I can build an army to explore an aspect of the story; developing it as I go. Even if this doesn't move anything forward for other people I still find it fun.

Now I still enjoy historical stuff and I'm constantly tempted to start a Napoleonic imagi-nation. I'll also be playing as the French in a what if re-fight of Waterloo in June so will probably post some stuff about that later in the year. Most of the wargamers at the club mainly play fantasy, so why do you do it? What's wrong with Vietnam or the Hundred Years war? Answers on a post card or below.
Bought: 20
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Offline roland murat

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Re: On the art of rolling 1s
« Reply #147 on: April 19, 2015, 04:09:38 pm »
So I'm painting up some ogre stuff I had lying around the place because.. well because its there mainly.

I'm pretty happy with where I've got my flesh tone to but I'm not certain how to approach painting the wood for the weapons and war machines. Anyone got a  good (simple) recipe?

Cheers folks
Bought: 20
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Boo at Deathwing. Boo!

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Offline roland murat

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Re: On the art of rolling 1s
« Reply #148 on: April 20, 2015, 10:40:20 am »
Thanks Dan

Any idea who makes XV88? Is it Vallejio?
Bought: 20
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Offline Steve H

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Re: On the art of rolling 1s
« Reply #149 on: April 20, 2015, 12:50:09 pm »

Thanks Dan

Any idea who makes XV88? Is it Vallejio?
its GW I think... That weird yellow-brown tau colour!
In the style of Tom Hale... F*ck Ushabti!!!