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LOTR - Road to Rivendell

Started by fatolaf, November 07, 2011, 02:34:13 pm

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fatolaf

2nd pack in the new cycle announced....



QuoteFrodo saw her whom few mortals had yet seen; Arwen, daughter of Elrond, in whom it was said that the likeness of Lúthien had come on earth again; and she was called Undómiel, for she was the Evenstar of her people. Long she had been in the land of her mother's kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father's house.
    –J.R.R. Tolkien, The Fellowship of the Ring

Fantasy Flight Games is proud to announce the upcoming release of Road to Rivendell, the second thrilling chapter in the Dwarrowdelf cycle of Adventure Packs for The Lord of the Rings: The Card Game!

Having traversed the freezing snows and treacherous mountain pass of The Redhorn Gate, the heroes of Middle-earth continue their winding journey through the hills west of the Misty Mountains. But the way is long and perilous, and dangers await those sent to escort Arwen Undómiel along the Road to Rivendell.



QuoteAmbush!

Road to Rivendell introduces a deadly new encounter mechanic, Ambush, that changes the way you encounter enemies and forces the first player to be wary as your heroes tread their way westward and northward through the hills west of the Misty Mountains. Each time an enemy with the Ambush keyword is revealed from the encounter deck, each player makes an immediate engagement check with it, starting with the first player. Enemies with Ambush quickly pounce on players who fail to keep their threat low, and the first player, especially, has reason to tread lightly. In a four-player game, it's possible to reveal four enemies and watch with terror as your heroes stumble into the middle of their ambush.

Not only does this exciting new mechanic change the way players have to consider who to commit to the Quest and who to leave ready for defense, it makes the Forced effects of some of the new enemies all the nastier. For example, a band of Orc Raiders (Road to Rivendell, 50) forces the discard of two attachments whenever they engage with a player. Woe to the player relying upon a single Citadel Plate (Core Set, 40) to provide Gimli (Core Set, 4) enough additional Hit Points to survive his wounds! Even when you have the additional attachments to discard, you find your options slipping away, and Rivendell seems farther and farther away...



QuoteThe aid of the Elves

As your fellowship nears the Last Homely House west of the Mountains, Road to Rivendell also presents new support for Elven characters.

The finely-crafted Rivendell Blade (Road to Rivendell, 31) plays on either a hero or an ally, but only if the character is a Noldor or Silvan Elf. As fearsome enemies stage ambushes to waylay your party, each of your Elves armed with a Rivendell Blade can strike true to make short work of their foes, and your party will need to cut through the opposition quickly in order to escort Arwen safely to her father's home.

Those heroes who start down the Road to Rivendell must be ever on their guard, for their journey is long and fraught with dangers. Begin your journey when Road to Rivendell releases in the first quarter of 2012!

fatolaf

More sneak peeks...

QuoteHaving barely pushed their way through the raging snowstorms along The Redhorn Gate, the heroes of Middle-earth continue their journey to Rivendell, heading down the westward slopes of the Misty Mountains. Though they leave the drifting snow and wintry weather behind them, the Road to Rivendell is not yet clear. Wargs, goblins, and other ferocious enemies lie in waiting to spring their ambushes upon the weary fellowship!

Ambushed on the Road to Rivendell

When we first announced the upcoming release of Road to Rivendell, we mentioned the Adventure Pack would be the first to introduce the new Ambush mechanic. This deadly new mechanic changes the way you encounter enemies, especially in multiplayer games. It forces the first player to tread lightly as your heroes journey westward and northward through the hills west of the Misty Mountains.

Each time an enemy with the Ambush keyword is revealed from the encounter deck, each player makes an immediate engagement check with it, starting with the first player, and players who fail to keep their threat low can quickly find themselves surrounded by enemies. In a four-player game, it's possible to reveal four enemies and watch with terror as your heroes stumble into the middle of their ambush



QuoteOf course, if an enemy leaps out of the staging area to engage you during the quest phase, it doesn't oppose your progress with its threat. But before you start thinking that Ambush is a blessing in disguise, consider the true threat posed by an enemy like the Wild Bear (Road to Rivendell, 52). This ferocious predator bears your heroes no malice. The Dark Lord of Mordor does not guide its attacks. Instead, it's driven by hunger alone, and it adds zero threat while in the staging area. However, if a player gets up to 34 threat, its Ambush keyword means this ravenous beast immediately engages a player, and its Forced response means that it attacks immediately. If a Wild Bear attacks due to Ambush, you cannot fool it with a Feint (Core Set, 34). You cannot remove the threat with a Quick Strike (Core Set, 35). You must simply defend against it or face the consequences.

Wicked tricks and snares


There are plenty of wicked little tricks and snares waiting for your heroes in Road to Rivendell. A Wild Bear attack during the quest phase may lead into the shadow effect of a Sleeping Sentry (Road to Rivendell, 46), triggering the discard of all exhausted characters, including the one who just exhausted to defend the Wild Bear. Or in a multiplayer game, one player may draw the Wild Bear right before the Sleeping Sentry wounds each exhausted character and exhausts each readied character.

Additionally, the first player to draw an Ambush may struggle to defeat multiple foes, and with multiple combatants pressing their attacks each round, the likelihood becomes greater and greater that you may face one of the scenario's devastating shadow effects. Without a lot of Ranged and Sentinel characters, a multiplayer table will quickly learn that the threat of Ambush quickly outweighs the benefits you gain by drawing enemies out of the staging area during the quest phase.



QuoteScouting ahead

The best way to avoid an ambush may be to send scouts ahead of the main party, and Road to Rivendell introduces an exciting Lore card that can help you navigate around some of the encounter deck's nastiest surprises. Out of the Wild (Road to Rivendell, 36) can remove some of the encounter deck's worst threats before you ever face them. At three cost, it's a little expensive, but nothing unreasonable for a deck that runs a good measure of resource acceleration. Moreover, Out of the Wild features Secrecy 2, meaning if you can keep your threat at or below twenty, you can pick apart the encounter deck for a mere one resource.

Obviously, if you aren't running A Test of Will (Core Set, 50) or Hasty Stroke (Core Set, 48), the Sleeping Sentry is a good candidate to remove from the deck, but Out of the Wild can do more than help you avoid the most troublesome encounter effects. In scenarios like The Hills of Emyn Muil or The Redhorn Gate, where you need to draw into the encounter deck's victory points, Out of the Wild can filter out the cards that will just cost you extra turns. Remove encounter cards without victory points, and the chances increase that you'll draw into cards that have victory points.

The Road to Rivendell is long and full of peril. You'll need to remain wary to avoid Ambush, but there's little time left for you to delay. The time is coming to resume your escort mission as you seek to bring Arwen safely home to Rivendell.